enforce min level limits when cheat mode is disabled

This commit is contained in:
Martin Michelsen
2024-01-04 17:31:41 -08:00
parent e50d7a4e65
commit b7257a793f
4 changed files with 47 additions and 26 deletions
+23
View File
@@ -342,6 +342,29 @@ shared_ptr<const QuestIndex> ServerState::quest_index(Version version) const {
return is_ep3(version) ? this->ep3_download_quest_index : this->default_quest_index;
}
size_t ServerState::default_min_level_for_game(Version version, Episode episode, uint8_t difficulty) const {
// A player's actual level is their displayed level - 1, so the minimums for
// Episode 1 (for example) are actually 1, 20, 40, 80.
switch (episode) {
case Episode::EP1: {
const auto& min_levels = (version == Version::BB_V4) ? this->min_levels_v4[0] : DEFAULT_MIN_LEVELS_V3;
return min_levels.at(difficulty);
}
case Episode::EP2: {
const auto& min_levels = (version == Version::BB_V4) ? this->min_levels_v4[1] : DEFAULT_MIN_LEVELS_V3;
return min_levels.at(difficulty);
}
case Episode::EP3:
return 0;
case Episode::EP4: {
const auto& min_levels = (version == Version::BB_V4) ? this->min_levels_v4[2] : DEFAULT_MIN_LEVELS_V3;
return min_levels.at(difficulty);
}
default:
throw runtime_error("invalid episode");
}
}
void ServerState::dispatch_destroy_lobbies(evutil_socket_t, short, void* ctx) {
reinterpret_cast<ServerState*>(ctx)->lobbies_to_destroy.clear();
}