Patch PC Brutal Peeps after entering combat floor
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@@ -3742,6 +3742,15 @@ static asio::awaitable<void> on_trigger_set_event(std::shared_ptr<Client> c, Sub
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auto event_sts = l->map_state->event_states_for_id(c->version(), cmd.floor, cmd.event_id);
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auto event_sts = l->map_state->event_states_for_id(c->version(), cmd.floor, cmd.event_id);
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l->log.info_f("Client triggered set events with floor {:02X} and ID {:X} ({} events)",
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l->log.info_f("Client triggered set events with floor {:02X} and ID {:X} ({} events)",
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cmd.floor, cmd.event_id, event_sts.size());
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cmd.floor, cmd.event_id, event_sts.size());
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// PSO Peeps: PSO PC does not load the BattleParam table while still in
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// Pioneer 2, so the Brutal Peeps ATP/HP/EXP memory patch must be delayed
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// until the client reaches a combat floor.
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if ((c->version() == Version::PC_V2) &&
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(cmd.floor >= 1) &&
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(l->brutal_peeps_tier >= 1)) {
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co_await send_brutal_peeps_hp_patch_bb(c, l->brutal_peeps_tier);
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}
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for (auto ev_st : event_sts) {
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for (auto ev_st : event_sts) {
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ev_st->flags |= 0x04;
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ev_st->flags |= 0x04;
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if (c->check_flag(Client::Flag::DEBUG_ENABLED)) {
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if (c->check_flag(Client::Flag::DEBUG_ENABLED)) {
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