add $what command
This commit is contained in:
+34
-297
@@ -13,307 +13,11 @@
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#include "Client.hh"
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#include "SendCommands.hh"
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#include "Text.hh"
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#include "StaticGameData.hh"
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using namespace std;
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////////////////////////////////////////////////////////////////////////////////
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const vector<string> section_id_to_name({
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"Viridia", "Greennill", "Skyly", "Bluefull", "Purplenum", "Pinkal", "Redria",
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"Oran", "Yellowboze", "Whitill"});
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const unordered_map<string, uint8_t> name_to_section_id({
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{"viridia", 0},
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{"greennill", 1},
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{"skyly", 2},
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{"bluefull", 3},
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{"purplenum", 4},
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{"pinkal", 5},
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{"redria", 6},
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{"oran", 7},
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{"yellowboze", 8},
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{"whitill", 9}});
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const vector<string> lobby_event_to_name({
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"none", "xmas", "none", "val", "easter", "hallo", "sonic", "newyear",
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"summer", "white", "wedding", "fall", "s-spring", "s-summer", "spring"});
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const unordered_map<string, uint8_t> name_to_lobby_event({
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{"none", 0},
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{"xmas", 1},
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{"val", 3},
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{"easter", 4},
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{"hallo", 5},
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{"sonic", 6},
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{"newyear", 7},
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{"summer", 8},
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{"white", 9},
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{"wedding", 10},
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{"fall", 11},
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{"s-spring", 12},
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{"s-summer", 13},
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{"spring", 14},
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});
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const unordered_map<uint8_t, string> lobby_type_to_name({
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{0x00, "normal"},
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{0x0F, "inormal"},
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{0x10, "ipc"},
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{0x11, "iball"},
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{0x67, "cave2u"},
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{0xD4, "cave1"},
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{0xE9, "planet"},
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{0xEA, "clouds"},
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{0xED, "cave"},
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{0xEE, "jungle"},
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{0xEF, "forest2-2"},
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{0xF0, "forest2-1"},
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{0xF1, "windpower"},
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{0xF2, "overview"},
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{0xF3, "seaside"},
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{0xF4, "some?"},
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{0xF5, "dmorgue"},
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{0xF6, "caelum"},
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{0xF8, "digital"},
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{0xF9, "boss1"},
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{0xFA, "boss2"},
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{0xFB, "boss3"},
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{0xFC, "dragon"},
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{0xFD, "derolle"},
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{0xFE, "volopt"},
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{0xFF, "darkfalz"},
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});
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const unordered_map<string, uint8_t> name_to_lobby_type({
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{"normal", 0x00},
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{"inormal", 0x0F},
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{"ipc", 0x10},
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{"iball", 0x11},
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{"cave1", 0xD4},
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{"cave2u", 0x67},
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{"dragon", 0xFC},
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{"derolle", 0xFD},
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{"volopt", 0xFE},
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{"darkfalz", 0xFF},
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{"planet", 0xE9},
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{"clouds", 0xEA},
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{"cave", 0xED},
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{"jungle", 0xEE},
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{"forest2-2", 0xEF},
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{"forest2-1", 0xF0},
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{"windpower", 0xF1},
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{"overview", 0xF2},
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{"seaside", 0xF3},
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{"some?", 0xF4},
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{"dmorgue", 0xF5},
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{"caelum", 0xF6},
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{"digital", 0xF8},
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{"boss1", 0xF9},
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{"boss2", 0xFA},
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{"boss3", 0xFB},
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{"knight", 0xFC},
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{"sky", 0xFE},
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{"morgue", 0xFF},
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});
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const vector<string> tech_id_to_name({
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"foie", "gifoie", "rafoie",
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"barta", "gibarta", "rabarta",
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"zonde", "gizonde", "razonde",
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"grants", "deband", "jellen", "zalure", "shifta",
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"ryuker", "resta", "anti", "reverser", "megid"});
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const unordered_map<string, uint8_t> name_to_tech_id({
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{"foie", 0},
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{"gifoie", 1},
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{"rafoie", 2},
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{"barta", 3},
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{"gibarta", 4},
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{"rabarta", 5},
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{"zonde", 6},
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{"gizonde", 7},
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{"razonde", 8},
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{"grants", 9},
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{"deband", 10},
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{"jellen", 11},
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{"zalure", 12},
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{"shifta", 13},
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{"ryuker", 14},
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{"resta", 15},
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{"anti", 16},
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{"reverser", 17},
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{"megid", 18},
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});
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const vector<string> npc_id_to_name({
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"ninja", "rico", "sonic", "knuckles", "tails", "flowen", "elly"});
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const unordered_map<string, uint8_t> name_to_npc_id({
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{"ninja", 0},
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{"rico", 1},
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{"sonic", 2},
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{"knuckles", 3},
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{"tails", 4},
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{"flowen", 5},
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{"elly", 6}});
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const string& name_for_section_id(uint8_t section_id) {
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if (section_id < section_id_to_name.size()) {
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return section_id_to_name[section_id];
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} else {
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static const string ret = "<Unknown section id>";
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return ret;
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}
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}
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u16string u16name_for_section_id(uint8_t section_id) {
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return decode_sjis(name_for_section_id(section_id));
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}
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uint8_t section_id_for_name(const string& name) {
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try {
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return name_to_section_id.at(name);
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} catch (const out_of_range&) { }
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try {
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uint64_t x = stoul(name);
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if (x < section_id_to_name.size()) {
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return x;
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}
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} catch (const invalid_argument&) {
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} catch (const out_of_range&) { }
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return 0xFF;
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}
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uint8_t section_id_for_name(const u16string& name) {
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return section_id_for_name(encode_sjis(name));
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}
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const string& name_for_event(uint8_t event) {
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if (event < lobby_event_to_name.size()) {
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return lobby_event_to_name[event];
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} else {
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static const string ret = "<Unknown lobby event>";
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return ret;
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}
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}
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u16string u16name_for_event(uint8_t event) {
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return decode_sjis(name_for_event(event));
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}
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uint8_t event_for_name(const string& name) {
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try {
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return name_to_lobby_event.at(name);
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} catch (const out_of_range&) { }
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try {
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uint64_t x = stoul(name);
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if (x < lobby_event_to_name.size()) {
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return x;
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}
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} catch (const invalid_argument&) {
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} catch (const out_of_range&) { }
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return 0xFF;
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}
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uint8_t event_for_name(const u16string& name) {
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return event_for_name(encode_sjis(name));
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}
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const string& name_for_lobby_type(uint8_t type) {
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try {
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return lobby_type_to_name.at(type);
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} catch (const out_of_range&) {
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static const string ret = "<Unknown lobby type>";
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return ret;
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}
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}
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u16string u16name_for_lobby_type(uint8_t type) {
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return decode_sjis(name_for_lobby_type(type));
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}
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uint8_t lobby_type_for_name(const string& name) {
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try {
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return name_to_lobby_type.at(name);
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} catch (const out_of_range&) { }
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try {
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uint64_t x = stoul(name);
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if (x < lobby_type_to_name.size()) {
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return x;
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}
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} catch (const invalid_argument&) {
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} catch (const out_of_range&) { }
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return 0x80;
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}
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uint8_t lobby_type_for_name(const u16string& name) {
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return lobby_type_for_name(encode_sjis(name));
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}
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const string& name_for_technique(uint8_t tech) {
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try {
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return tech_id_to_name.at(tech);
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} catch (const out_of_range&) {
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static const string ret = "<Unknown technique>";
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return ret;
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}
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}
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u16string u16name_for_technique(uint8_t tech) {
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return decode_sjis(name_for_technique(tech));
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}
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uint8_t technique_for_name(const string& name) {
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try {
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return name_to_tech_id.at(name);
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} catch (const out_of_range&) { }
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try {
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uint64_t x = stoul(name);
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if (x < tech_id_to_name.size()) {
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return x;
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}
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} catch (const invalid_argument&) {
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} catch (const out_of_range&) { }
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return 0xFF;
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}
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uint8_t technique_for_name(const u16string& name) {
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return technique_for_name(encode_sjis(name));
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}
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const string& name_for_npc(uint8_t npc) {
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try {
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return npc_id_to_name.at(npc);
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} catch (const out_of_range&) {
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static const string ret = "<Unknown NPC>";
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return ret;
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}
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}
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u16string u16name_for_npc(uint8_t npc) {
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return decode_sjis(name_for_npc(npc));
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}
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uint8_t npc_for_name(const string& name) {
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try {
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return name_to_npc_id.at(name);
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} catch (const out_of_range&) { }
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try {
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uint64_t x = stoul(name);
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if (x < npc_id_to_name.size()) {
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return x;
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}
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} catch (const invalid_argument&) {
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} catch (const out_of_range&) { }
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return 0xFF;
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}
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uint8_t npc_for_name(const u16string& name) {
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return npc_for_name(encode_sjis(name));
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}
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////////////////////////////////////////////////////////////////////////////////
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// Checks
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@@ -861,6 +565,38 @@ static void command_next(shared_ptr<ServerState>, shared_ptr<Lobby> l,
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send_warp(c, new_area);
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}
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static void command_what(shared_ptr<ServerState>, shared_ptr<Lobby> l,
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shared_ptr<Client> c, const std::u16string&) {
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check_is_game(l, true);
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if (!l->episode || (l->episode > 3)) {
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return;
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}
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float min_dist2 = 0.0f;
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uint32_t nearest_item_id = 0xFFFFFFFF;
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for (const auto& it : l->item_id_to_floor_item) {
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if (it.second.area != c->area) {
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continue;
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}
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float dx = it.second.x - c->x;
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float dz = it.second.z - c->z;
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float dist2 = (dx * dx) + (dz * dz);
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if ((nearest_item_id == 0xFFFFFFFF) || (dist2 < min_dist2)) {
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nearest_item_id = it.first;
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min_dist2 = dist2;
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}
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}
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if (nearest_item_id == 0xFFFFFFFF) {
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send_text_message(c, u"No items are near you");
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} else {
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const auto& item = l->item_id_to_floor_item.at(nearest_item_id);
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string name = name_for_item(item.inv_item.data);
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send_text_message_printf(c, "$C6%s\n$C7ID: %08" PRIX32,
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name.c_str(), item.inv_item.data.item_id.load());
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}
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}
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static void command_song(shared_ptr<ServerState>, shared_ptr<Lobby>,
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shared_ptr<Client> c, const std::u16string& args) {
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check_is_ep3(c, true);
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@@ -961,6 +697,7 @@ static const unordered_map<u16string, ChatCommandDefinition> chat_commands({
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{u"$swa" , {command_switch_assist , u"Usage:\nswa"}},
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{u"$type" , {command_lobby_type , u"Usage:\ntype <name>"}},
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{u"$warp" , {command_warp , u"Usage:\nwarp <area-number>"}},
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{u"$what" , {command_what , u"Usage:\nwhat"}},
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});
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// This function is called every time any player sends a chat beginning with a
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