implement some bb guild card commands
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+13
-18
@@ -1405,7 +1405,7 @@ struct S_QuestMenuEntry {
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le_uint32_t menu_id;
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le_uint32_t item_id;
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ptext<CharT, 0x20> name;
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ptext<CharT, ShortDescLength> short_desc;
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ptext<CharT, ShortDescLength> short_description;
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};
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struct S_QuestMenuEntry_PC_A2_A4 : S_QuestMenuEntry<char16_t, 0x70> { };
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struct S_QuestMenuEntry_GC_A2_A4 : S_QuestMenuEntry<char, 0x70> { };
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@@ -2261,14 +2261,14 @@ struct S_Unknown_GC_Ep3_E8 {
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// This struct is for documentation purposes only; newserv ignores the contents
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// of this command.
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struct C_ClientChecksum_01E8 {
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struct C_GuildCardChecksum_01E8 {
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le_uint32_t checksum;
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le_uint32_t unused;
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};
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// 02E8 (S->C): Accept guild card file checksum
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// 02E8 (S->C): Accept/decline guild card file checksum
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struct S_AcceptClientChecksum_BB_02E8 {
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struct S_GuildCardChecksumResponse_BB_02E8 {
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le_uint32_t verify;
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le_uint32_t unused;
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};
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@@ -2278,11 +2278,7 @@ struct S_AcceptClientChecksum_BB_02E8 {
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// Server should send the guild card file data using DC commands.
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// 04E8 (C->S): Add guild card
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struct C_AddOrUpdateGuildCard_BB_04E8_06E8_07E8 {
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// TODO: Document this format
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parray<uint8_t, 0x0108> unknown_a1;
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};
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// Format is GuildCardBB (see Player.hh)
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// 05E8 (C->S): Delete guild card
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@@ -2291,10 +2287,10 @@ struct C_DeleteGuildCard_BB_05E8_08E8 {
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};
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// 06E8 (C->S): Set guild card text
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// Same format as 04E8.
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// Format is GuildCardBB (see Player.hh)
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// 07E8 (C->S): Add blocked user
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// Same format as 04E8.
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// Format is GuildCardBB (see Player.hh)
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// 08E8 (C->S): Delete blocked user
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// Same format as 05E8.
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@@ -2302,16 +2298,15 @@ struct C_DeleteGuildCard_BB_05E8_08E8 {
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// 09E8 (C->S): Write comment
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struct C_WriteGuildCardComment_BB_09E8 {
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ptext<char16_t, 0x5A> comment;
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le_uint32_t guild_card_number;
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ptext<char16_t, 0x58> comment;
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};
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// 0AE8 (C->S): Set guild card position in list
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struct C_MoveGuildCard_BB_0AE8 {
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// TODO: One of these is the GC number, the other is the position. Figure out
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// which is which.
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le_uint32_t unknown_a1;
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le_uint32_t unknown_a2;
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le_uint32_t guild_card_number;
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le_uint32_t position;
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};
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// E9 (S->C): Other player left spectator team (probably) (Episode 3)
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@@ -2597,7 +2592,7 @@ struct G_SendGuildCard_PC_V3 {
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le_uint32_t player_tag;
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le_uint32_t guild_card_number;
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ptext<CharT, 0x18> name;
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ptext<CharT, 0x48> desc;
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ptext<CharT, 0x48> description;
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parray<uint8_t, 0x24> unused2;
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uint8_t reserved1;
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uint8_t reserved2;
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@@ -2614,7 +2609,7 @@ struct G_SendGuildCard_BB_6x06 {
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le_uint32_t guild_card_number;
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ptext<char16_t, 0x18> name;
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ptext<char16_t, 0x10> team_name;
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ptext<char16_t, 0x58> desc;
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ptext<char16_t, 0x58> description;
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uint8_t reserved1;
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uint8_t reserved2;
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uint8_t section_id;
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