split GameMode into enum class
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@@ -22,6 +22,16 @@ bool episode_has_arpg_semantics(Episode ep);
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const char* name_for_episode(Episode ep);
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const char* abbreviation_for_episode(Episode ep);
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enum class GameMode {
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NORMAL = 0,
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BATTLE = 1,
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CHALLENGE = 2,
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SOLO = 3,
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};
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const char* name_for_mode(GameMode mode);
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const char* abbreviation_for_mode(GameMode mode);
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size_t stack_size_for_item(uint8_t data0, uint8_t data1);
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