Ep3 NTE checkpoint 4
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@@ -984,8 +984,11 @@ struct RulesTrial {
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/* 00 */ uint8_t overall_time_limit = 0;
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/* 01 */ uint8_t phase_time_limit = 0;
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/* 02 */ AllowedCards allowed_cards = AllowedCards::ALL;
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/* 03 */ uint8_t atk_dice_max = 6;
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/* 04 */ uint8_t def_dice_max = 6;
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// In NTE, the dice behave differently than in non-NTE. A zero in either of
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// these fields means the corresponding die is random in the range [1, 6];
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// any nonzero value means that die will always take that value.
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/* 03 */ uint8_t atk_die_behavior = 0;
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/* 04 */ uint8_t def_die_behavior = 0;
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/* 05 */ uint8_t disable_deck_shuffle = 0;
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/* 06 */ uint8_t disable_deck_loop = 0;
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/* 07 */ uint8_t char_hp = 15;
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@@ -1185,6 +1188,7 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
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// 30-34 = teleporters (2 of each value may be present)
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// 40-44 = traps (one of each type is chosen at random to be a real trap at
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// battle start time)
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// 40-4F = traps on NTE
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// 50 = blocked by metal box (appears as improperly-z-buffered teal cube in
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// preview; behaves like 10 and 20 in game)
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// The assist cards that each trap type can contain are:
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