Ep3 NTE checkpoint 4
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@@ -43,7 +43,7 @@ void MapAndRulesState::clear() {
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this->num_team0_players = 0;
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this->unused2 = 0;
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this->start_facing_directions = 0;
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this->unused3 = 0;
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this->unknown_a3 = 0;
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this->map_number = 0;
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this->unused4 = 0;
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this->rules.clear();
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@@ -77,7 +77,7 @@ MapAndRulesStateTrial::MapAndRulesStateTrial(const MapAndRulesState& state)
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num_team0_players(state.num_team0_players),
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unused2(state.unused2),
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unused5(state.start_facing_directions),
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unknown_a3(state.unused3),
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unknown_a3(state.unknown_a3),
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map_number(state.map_number),
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unused4(state.unused4),
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rules(state.rules) {}
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@@ -92,7 +92,7 @@ MapAndRulesStateTrial::operator MapAndRulesState() const {
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ret.num_team0_players = this->num_team0_players;
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ret.unused2 = this->unused2;
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ret.start_facing_directions = this->unused5;
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ret.unused3 = this->unknown_a3;
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ret.unknown_a3 = this->unknown_a3;
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ret.map_number = this->map_number;
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ret.unused4 = this->unused4;
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ret.rules = this->rules;
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@@ -109,7 +109,7 @@ void OverlayState::clear() {
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}
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this->unused1.clear(0);
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this->unused2.clear(0);
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this->unused3.clear(0);
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this->trap_card_ids_nte.clear(0);
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}
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} // namespace Episode3
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