Ep3 NTE checkpoint 4
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@@ -31,7 +31,7 @@ struct MapAndRulesState {
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/* 0114 */ uint8_t num_team0_players = 0;
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/* 0115 */ uint8_t unused2 = 0;
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/* 0116 */ le_uint16_t start_facing_directions = 0;
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/* 0118 */ be_uint32_t unused3 = 0;
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/* 0118 */ be_uint32_t unknown_a3 = 0;
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/* 011C */ le_uint32_t map_number = 0;
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/* 0120 */ be_uint32_t unused4 = 0;
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/* 0124 */ Rules rules;
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@@ -71,7 +71,7 @@ struct OverlayState {
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parray<parray<uint8_t, 0x10>, 0x10> tiles;
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parray<le_uint32_t, 5> unused1;
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parray<le_uint32_t, 0x10> unused2;
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parray<le_uint16_t, 0x10> unused3;
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parray<le_uint16_t, 0x10> trap_card_ids_nte; // Unused on non-NTE
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OverlayState();
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void clear();
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