implement team item rewards
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@@ -4615,7 +4615,7 @@ static void on_EA_BB(shared_ptr<Client> c, uint16_t command, uint32_t flag, stri
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case 0x0DEA: {
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auto team = c->team();
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if (team) {
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S_Unknown_BB_0EEA cmd;
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S_TeamName_BB_0EEA cmd;
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cmd.team_name.encode(team->name, c->language());
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send_command_t(c, 0x0EEA, 0x00000000, cmd);
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} else {
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@@ -4736,13 +4736,6 @@ static void on_EA_BB(shared_ptr<Client> c, uint16_t command, uint32_t flag, stri
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throw runtime_error("team reward already purchased");
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}
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if (!reward.reward_item.empty()) {
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// TODO: How do we do this? Do we just send a 6xBE in the lobby?
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// (Once this is figured out, don't forget to move this block to after
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// the reward is actually purchased)
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throw runtime_error("team reward items are not implemented");
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}
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s->team_index->buy_reward(team->team_id, reward.key, reward.team_points, reward.reward_flag);
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if (reward.reward_flag != TeamIndex::Team::RewardFlag::NONE) {
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@@ -4754,6 +4747,9 @@ static void on_EA_BB(shared_ptr<Client> c, uint16_t command, uint32_t flag, stri
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}
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}
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}
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if (!reward.reward_item.empty()) {
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c->game_data.character()->bank.add_item(reward.reward_item);
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}
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}
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break;
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}
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