implement team item rewards
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@@ -559,7 +559,21 @@
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// limitation, and must be at least 1.
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"BBGlobalEXPMultiplier": 1,
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// BB team reward definitions.
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// BB team reward definitions. Team rewards have the following fields:
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// Key: Internal name of the reward. Must be unique across all rewards.
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// Name: Reward name shown to the player.
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// Description: Reward description shown to the player.
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// Points: Cost in team points.
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// PrerequisiteKeys: List of reward keys required to be purchased before
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// this reward can be purchased.
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// RewardFlag: Flag in the client's team rewards field. Not used for most
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// rewards; only rewards that change client behavior need this.
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// RewardItem: Item to be given to the team master when this reward is
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// purchased. If the master's bank is full, item rewards do not appear in
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// the purchase list.
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// IsUnique: If false, the reward can be purchased multiple times (this only
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// really makes sense for item rewards). If true or omitted, the reward
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// can only be purchased once.
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"TeamRewards": [
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{
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"Key": "TeamFlag",
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