document flags field in character save file struct
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@@ -30,8 +30,8 @@ extern FileContentsCache player_files_cache;
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// levels (so a level 20 tech would have 14 in technique_levels_v1 and 5
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// in the corresponding item's extension_data1 field).
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// items[0].extension_data2 through items[3].extension_data2:
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// The value known as unknown_a1 in the PSOGCCharacterFile::Character
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// struct. See SaveFileFormats.hh.
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// The flags field from the PSOGCCharacterFile::Character struct; see
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// SaveFileFormats.hh for details.
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// items[4].extension_data2 through items[7].extension_data2:
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// The timestamp when the character was last saved, in seconds since
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// January 1, 2000. Stored little-endian, so items[4] contains the LSB.
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@@ -107,7 +107,7 @@ struct PlayerStats {
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struct PlayerVisualConfig {
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/* 00 */ ptext<char, 0x10> name;
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/* 10 */ le_uint64_t unknown_a2 = 0; // Note: This is probably not actually a 64-bit int.
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/* 10 */ parray<uint8_t, 8> unknown_a2;
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/* 18 */ le_uint32_t name_color = 0x00000000; // RGBA
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/* 1C */ uint8_t extra_model = 0;
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/* 1D */ parray<uint8_t, 0x0F> unused;
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