fix spectators not seeing each other's names when joining spectator team
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+11
-4
@@ -3124,14 +3124,21 @@ struct S_JoinSpectatorTeam_GC_Ep3_E8 {
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/* 1182 */ uint8_t solo_mode = 0;
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/* 1183 */ uint8_t unused3 = 0;
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struct SpectatorEntry {
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// It seems that at some point Sega intended to show each player's rank in
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// spectator teams. The unused1 and unused3 fields are intended for the
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// player's encrypted rank text and rank color (according to old Sega logs),
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// but the client ignores them. It's not clear what unused4 may have been
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// for, but the client also completely ignores it.
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/* 00 */ le_uint32_t player_tag = 0;
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/* 04 */ le_uint32_t guild_card_number = 0;
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/* 08 */ ptext<char, 0x20> name;
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/* 08 */ ptext<char, 0x10> name;
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/* 18 */ ptext<char, 0x10> unused1;
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/* 28 */ uint8_t present = 0;
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/* 29 */ uint8_t unknown_a3 = 0;
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/* 29 */ uint8_t unused2 = 0;
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/* 2A */ le_uint16_t level = 0;
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/* 2C */ parray<le_uint32_t, 2> unknown_a5;
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/* 34 */ parray<le_uint16_t, 2> unknown_a6;
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/* 2C */ le_uint32_t unused3 = 0xFFFFFFFF;
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/* 30 */ le_uint32_t name_color; // ARGB8888
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/* 34 */ parray<le_uint16_t, 2> unused4;
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/* 38 */
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} __packed__;
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// Somewhat misleadingly, this array also includes the players actually in the
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