persist item state when no players are in a game
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@@ -152,6 +152,7 @@ struct Lobby : public std::enable_shared_from_this<Lobby> {
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std::shared_ptr<ServerState> require_server_state() const;
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std::shared_ptr<ChallengeParameters> require_challenge_params() const;
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void create_item_creator();
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void load_maps();
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void create_ep3_server();
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[[nodiscard]] inline bool is_game() const {
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