persist item state when no players are in a game
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@@ -298,6 +298,7 @@ void send_ep3_change_music(Channel& ch, uint32_t song);
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void send_set_player_visibility(std::shared_ptr<Client> c, bool visible);
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void send_revive_player(std::shared_ptr<Client> c);
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void send_artificial_item_state(std::shared_ptr<Client> c);
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void send_drop_item(std::shared_ptr<ServerState> s, Channel& ch, const ItemData& item,
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bool from_enemy, uint8_t floor, float x, float z, uint16_t request_id);
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void send_drop_item(std::shared_ptr<Lobby> l, const ItemData& item,
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