update map loader

This commit is contained in:
Martin Michelsen
2023-06-18 22:55:22 -07:00
parent f2f8d64d44
commit bcaa2a493e
5 changed files with 394 additions and 457 deletions
+272 -317
View File
@@ -9,150 +9,93 @@
using namespace std;
string BattleParamsIndex::Entry::str() const {
string a1str = format_data_string(this->unknown_a1.data(), this->unknown_a1.bytes());
return string_printf(
"BattleParamsEntry[ATP=%hu PSV=%hu EVP=%hu HP=%hu DFP=%hu ATA=%hu LCK=%hu ESP=%hu a1=%s EXP=%" PRIu32 " diff=%" PRIu32 "]",
this->atp.load(),
this->psv.load(),
this->evp.load(),
this->hp.load(),
this->dfp.load(),
this->ata.load(),
this->lck.load(),
this->esp.load(),
a1str.c_str(),
this->experience.load(),
this->difficulty.load());
}
uint64_t Map::Enemy::next_enemy_id = 1;
void BattleParamsIndex::Table::print(FILE* stream) const {
auto print_entry = +[](FILE* stream, const Entry& e) {
string a1str = format_data_string(e.unknown_a1.data(), e.unknown_a1.bytes());
fprintf(stream,
"%5hu %5hu %5hu %5hu %5hu %5hu %5hu %5hu %s %5" PRIu32 " %5" PRIu32,
e.atp.load(),
e.psv.load(),
e.evp.load(),
e.hp.load(),
e.dfp.load(),
e.ata.load(),
e.lck.load(),
e.esp.load(),
a1str.c_str(),
e.experience.load(),
e.difficulty.load());
};
Map::Enemy::Enemy(EnemyType type)
: id(Map::Enemy::next_enemy_id++),
type(type),
flags(0),
last_hit_by_client_id(0) {}
for (size_t diff = 0; diff < 4; diff++) {
fprintf(stream, "%c ZZ ATP PSV EVP HP DFP ATA LCK ESP A1 EXP DIFF\n",
abbreviation_for_difficulty(diff));
for (size_t z = 0; z < 0x60; z++) {
fprintf(stream, " %02zX ", z);
print_entry(stream, this->difficulty[diff][z]);
fputc('\n', stream);
}
}
}
BattleParamsIndex::BattleParamsIndex(
shared_ptr<const string> data_on_ep1,
shared_ptr<const string> data_on_ep2,
shared_ptr<const string> data_on_ep4,
shared_ptr<const string> data_off_ep1,
shared_ptr<const string> data_off_ep2,
shared_ptr<const string> data_off_ep4) {
this->files[0][0].data = data_on_ep1;
this->files[0][1].data = data_on_ep2;
this->files[0][2].data = data_on_ep4;
this->files[1][0].data = data_off_ep1;
this->files[1][1].data = data_off_ep2;
this->files[1][2].data = data_off_ep4;
for (uint8_t is_solo = 0; is_solo < 2; is_solo++) {
for (uint8_t episode = 0; episode < 3; episode++) {
auto& file = this->files[is_solo][episode];
if (file.data->size() < sizeof(Table)) {
throw runtime_error(string_printf(
"battle params table size is incorrect (expected %zX bytes, have %zX bytes; is_solo=%hhu, episode=%hhu)",
sizeof(Table), file.data->size(), is_solo, episode));
}
file.table = reinterpret_cast<const Table*>(file.data->data());
}
}
}
const BattleParamsIndex::Entry& BattleParamsIndex::get(
bool solo, Episode episode, uint8_t difficulty, uint8_t monster_type) const {
if (difficulty > 4) {
throw invalid_argument("incorrect difficulty");
}
if (monster_type > 0x60) {
throw invalid_argument("incorrect monster type");
}
uint8_t ep_index;
switch (episode) {
case Episode::EP1:
ep_index = 0;
break;
case Episode::EP2:
ep_index = 1;
break;
case Episode::EP4:
ep_index = 2;
break;
default:
throw invalid_argument("invalid episode");
}
return this->files[!!solo][ep_index].table->difficulty[difficulty][monster_type];
}
PSOEnemy::PSOEnemy(uint64_t id) : PSOEnemy(id, 0, 0, 0, 0, "__missing__") {}
PSOEnemy::PSOEnemy(
uint64_t id,
uint16_t source_type,
uint32_t experience,
uint32_t rt_index,
size_t num_clones,
const char* type_name)
: id(id),
source_type(source_type),
hit_flags(0),
last_hit(0),
experience(experience),
rt_index(rt_index),
num_clones(num_clones),
type_name(type_name) {}
string PSOEnemy::str() const {
return string_printf("[Enemy E-%" PRIX64 " \"%s\" source_type=%hX hit=%02hhX/%hu exp=%" PRIu32 " rt_index=%" PRIX32 " clones=%zu]",
this->id, this->type_name, this->source_type, this->hit_flags, this->last_hit, this->experience, this->rt_index, this->num_clones);
string Map::Enemy::str() const {
return string_printf("[Map::Enemy E-%" PRIX64 " type=%s flags=%02hhX last_hit_by_client_id=%hu]",
this->id, name_for_enum(this->type), this->flags, this->last_hit_by_client_id);
}
struct EnemyEntry {
uint32_t base;
uint16_t reserved0;
uint16_t num_clones;
uint32_t reserved[11];
float reserved12;
uint32_t reserved13;
uint32_t reserved14;
uint32_t skin;
uint32_t reserved15;
/* 00 */ le_uint32_t base;
/* 04 */ le_uint16_t unknown_a1;
/* 06 */ le_uint16_t num_clones;
/* 08 */ le_uint16_t area;
/* 0A */ le_uint16_t unknown_a2;
/* 0C */ le_uint16_t section;
/* 0E */ le_uint16_t wave_number;
/* 10 */ le_uint32_t wave_number2;
/* 14 */ le_float x;
/* 18 */ le_float y;
/* 1C */ le_float z;
/* 20 */ le_uint32_t x_angle;
/* 24 */ le_uint32_t y_angle;
/* 28 */ le_uint32_t z_angle;
/* 2C */ le_uint32_t unknown_a3;
/* 30 */ le_uint32_t unknown_a4;
/* 34 */ le_uint32_t unknown_a5;
/* 38 */ le_uint32_t unknown_a6;
/* 3C */ le_uint32_t unknown_a7;
/* 40 */ le_uint32_t skin;
/* 44 */ le_uint32_t unknown_a8;
/* 48 */
string str() const {
return string_printf("EnemyEntry(base=%" PRIX32 ", a1=%hX, num_clones=%hX, area=%hX, a2=%hX, section=%hX, wave_number=%hX, wave_number2=%" PRIX32 ", x=%g, y=%g, z=%g, x_angle=%" PRIX32 ", y_angle=%" PRIX32 ", z_angle=%" PRIX32 ", a3=%" PRIX32 ", a4=%" PRIX32 ", a5=%" PRIX32 ", a6=%" PRIX32 ", a7=%" PRIX32 ", skin=%" PRIX32 ", a8=%" PRIX32 ")",
this->base.load(), this->unknown_a1.load(), this->num_clones.load(), this->area.load(),
this->unknown_a2.load(), this->section.load(), this->wave_number.load(),
this->wave_number2.load(), this->x.load(), this->y.load(), this->z.load(), this->x_angle.load(),
this->y_angle.load(), this->z_angle.load(), this->unknown_a3.load(), this->unknown_a4.load(),
this->unknown_a5.load(), this->unknown_a6.load(), this->unknown_a7.load(), this->skin.load(),
this->unknown_a8.load());
}
} __attribute__((packed));
static uint64_t next_enemy_id = 1;
struct ObjectEntry {
/* 00 */ le_uint16_t type;
/* 02 */ le_uint16_t unknown_a1;
/* 04 */ le_uint32_t unknown_a2;
/* 08 */ le_uint16_t id;
/* 0A */ le_uint16_t group;
/* 0C */ le_uint16_t section;
/* 0E */ le_uint16_t unknown_a3;
/* 10 */ le_float x;
/* 14 */ le_float y;
/* 18 */ le_float z;
/* 1C */ le_uint32_t x_angle;
/* 20 */ le_uint32_t y_angle;
/* 24 */ le_uint32_t z_angle;
/* 28 */ le_uint32_t unknown_a4;
/* 2C */ le_uint32_t unknown_a5;
/* 30 */ le_uint32_t unknown_a6;
/* 34 */ le_uint32_t unknown_a7;
/* 38 */ le_uint32_t unknown_a8;
/* 3C */ le_uint32_t unknown_a9;
/* 40 */ le_uint32_t unknown_a10;
/* 44 */
vector<PSOEnemy> parse_map(
shared_ptr<const BattleParamsIndex> battle_params,
bool is_solo,
Episode episode,
uint8_t difficulty,
shared_ptr<const string> data,
bool alt_enemies) {
string str() const {
return string_printf("ObjectEntry(type=%hX, a1=%hX, a2=%" PRIX32 ", id=%hX, group=%hX, section=%hX, a3=%hX, x=%g, y=%g, z=%g, x_angle=%" PRIX32 ", y_angle=%" PRIX32 ", z_angle=%" PRIX32 ", a3=%" PRIX32 ", a4=%" PRIX32 ", a5=%" PRIX32 ", a6=%" PRIX32 ", a7=%" PRIX32 ", a8=%" PRIX32 ", a9=%" PRIX32 ")",
this->type.load(), this->unknown_a1.load(), this->unknown_a2.load(), this->id.load(), this->group.load(),
this->section.load(), this->unknown_a3.load(), this->x.load(), this->y.load(), this->z.load(), this->x_angle.load(),
this->y_angle.load(), this->z_angle.load(), this->unknown_a3.load(), this->unknown_a4.load(),
this->unknown_a5.load(), this->unknown_a6.load(), this->unknown_a7.load(), this->unknown_a8.load(),
this->unknown_a9.load());
}
} __attribute__((packed));
void Map::clear() {
this->enemies.clear();
}
void Map::add_enemies_from_map_data(
Episode episode, uint8_t difficulty, uint8_t event, shared_ptr<const string> data) {
const auto* map = reinterpret_cast<const EnemyEntry*>(data->data());
size_t entry_count = data->size() / sizeof(EnemyEntry);
@@ -160,290 +103,302 @@ vector<PSOEnemy> parse_map(
throw runtime_error("data size is not a multiple of entry size");
}
vector<PSOEnemy> enemies;
auto create_clones = [&](size_t count) {
for (; count > 0; count--) {
enemies.emplace_back(next_enemy_id++);
this->enemies.emplace_back(EnemyType::NONE);
}
};
auto create_enemy = [&](const EnemyEntry& e, ssize_t bp_index, uint32_t rt_index, const char* type_name) {
const BattleParamsIndex::Entry& bp_entry = battle_params->get(
is_solo, episode, difficulty, bp_index);
enemies.emplace_back(
next_enemy_id++,
e.base,
bp_entry.experience,
rt_index,
e.num_clones,
type_name);
};
for (size_t y = 0; y < entry_count; y++) {
const auto& e = map[y];
switch (e.base) {
case 0x40: // Hildebear and Hildetorr
create_enemy(e, 0x49 + (e.skin & 0x01), 0x01 + (e.skin & 0x01), "Hilde(bear|torr)");
case 0x40:
enemies.emplace_back((e.skin & 0x01) ? EnemyType::HILDEBLUE : EnemyType::HILDEBEAR);
break;
case 0x41: // Rappies
if (episode == Episode::EP4) { // Del Rappy and Sand Rappy
if (alt_enemies) {
create_enemy(e, 0x17 + (e.skin & 0x01), 17 + (e.skin & 0x01), "(Del|Sand) Rappy");
} else {
create_enemy(e, 0x05 + (e.skin & 0x01), 17 + (e.skin & 0x01), "(Del|Sand) Rappy");
}
} else { // Rag Rappy and Al Rappy (Love for Episode II)
if (e.skin & 0x01) {
// TODO: Don't know (yet) which rare Rappy it is
create_enemy(e, 0x18 + (e.skin & 0x01), 0xFF, "Rare Rappy");
} else {
create_enemy(e, 0x18 + (e.skin & 0x01), 5, "Rag Rappy");
}
case 0x41: {
bool is_rare = (e.skin & 0x01);
switch (episode) {
case Episode::EP1:
enemies.emplace_back(is_rare ? EnemyType::AL_RAPPY : EnemyType::RAG_RAPPY);
break;
case Episode::EP2:
switch (event) {
case 0x01:
enemies.emplace_back(EnemyType::SAINT_RAPPY);
break;
case 0x04:
enemies.emplace_back(EnemyType::EGG_RAPPY);
break;
case 0x05:
enemies.emplace_back(EnemyType::HALLO_RAPPY);
break;
default:
enemies.emplace_back(EnemyType::LOVE_RAPPY);
}
break;
case Episode::EP4:
if (e.area > 0x05) {
enemies.emplace_back(is_rare ? EnemyType::DEL_RAPPY_ALT : EnemyType::SAND_RAPPY_ALT);
} else {
enemies.emplace_back(is_rare ? EnemyType::DEL_RAPPY : EnemyType::SAND_RAPPY);
}
break;
default:
throw logic_error("invalid episode");
}
break;
case 0x42: // Monest + 30 Mothmants
create_enemy(e, 0x01, 4, "Monest");
for (size_t x = 0; x < 30; x++) {
create_enemy(e, 0x00, 3, "Mothmant");
}
case 0x42:
enemies.emplace_back(EnemyType::MONEST);
for (size_t x = 0; x < e.num_clones; x++) {
enemies.emplace_back((x < 30) ? EnemyType::MOTHMANT : EnemyType::UNKNOWN);
}
break;
case 0x43: // Savage Wolf and Barbarous Wolf
create_enemy(e, 0x02 + ((e.reserved[10] & 0x800000) ? 1 : 0),
7 + ((e.reserved[10] & 0x800000) ? 1 : 0), "(Savage|Barbarous) Wolf");
case 0x43: {
enemies.emplace_back((e.unknown_a4 & 0x800000) ? EnemyType::BARBAROUS_WOLF : EnemyType::SAVAGE_WOLF);
break;
case 0x44: // Booma family
create_enemy(e, 0x4B + (e.skin % 3), 9 + (e.skin % 3), "(|Go|Gigo)Booma");
}
case 0x44:
static const EnemyType types[3] = {EnemyType::BOOMA, EnemyType::GOBOOMA, EnemyType::GIGOBOOMA};
enemies.emplace_back(types[e.skin % 3]);
break;
case 0x60: // Grass Assassin
create_enemy(e, 0x4E, 12, "Grass Assassin");
case 0x60:
enemies.emplace_back(EnemyType::GRASS_ASSASSIN);
break;
case 0x61: // Del Lily, Poison Lily, Nar Lily
if ((episode == Episode::EP2) && (alt_enemies)) {
create_enemy(e, 0x25, 83, "Del Lily");
case 0x61:
if ((episode == Episode::EP2) && (e.area > 0x0F)) {
enemies.emplace_back(EnemyType::DEL_LILY);
} else {
create_enemy(e, 0x04 + ((e.reserved[10] & 0x800000) ? 1 : 0),
13 + ((e.reserved[10] & 0x800000) ? 1 : 0), "(Poison|Nar) Lily");
enemies.emplace_back((e.unknown_a4 & 0x800000) ? EnemyType::NAR_LILY : EnemyType::POISON_LILY);
}
break;
case 0x62: // Nano Dragon
create_enemy(e, 0x1A, 15, "Nano Dragon");
case 0x62:
enemies.emplace_back(EnemyType::NANO_DRAGON);
break;
case 0x63: // Shark family
create_enemy(e, 0x4F + (e.skin % 3), 16 + (e.skin % 3), "(Evil|Pal|Guil) Shark");
case 0x63: {
static const EnemyType types[3] = {EnemyType::EVIL_SHARK, EnemyType::PAL_SHARK, EnemyType::GUIL_SHARK};
enemies.emplace_back(types[e.skin % 3]);
break;
case 0x64: // Slime + 4 clones
create_enemy(e, 0x2F + ((e.reserved[10] & 0x800000) ? 0 : 1),
19 + ((e.reserved[10] & 0x800000) ? 1 : 0), "Pof?uilly Slime");
for (size_t x = 0; x < 4; x++) {
create_enemy(e, 0x30, 19, "Pof?uilly Slime clone");
}
case 0x64: {
bool is_common = ((e.unknown_a4 & 0x800000) ? true : false);
for (size_t x = 0; x < 5; x++) { // Main slime + 4 clones
enemies.emplace_back(is_common ? EnemyType::POFUILLY_SLIME : EnemyType::POUILLY_SLIME);
}
break;
case 0x65: // Pan Arms, Migium, Hidoom
for (size_t x = 0; x < 3; x++) {
create_enemy(e, 0x31 + x, 21 + x, "(Pan Arms|Hidoom|Migium)");
}
}
case 0x65:
enemies.emplace_back(EnemyType::PAN_ARMS);
enemies.emplace_back(EnemyType::HIDOOM);
enemies.emplace_back(EnemyType::MIGIUM);
break;
case 0x80: // Dubchic and Gillchic
if (e.skin & 0x01) {
create_enemy(e, 0x1B + (e.skin & 0x01), 50, "(Dub|Gill)chic");
} else {
create_enemy(e, 0x1B + (e.skin & 0x01), 24, "(Dub|Gill)chic");
}
case 0x80:
enemies.emplace_back((e.skin & 0x01) ? EnemyType::GILLCHIC : EnemyType::DUBCHIC);
break;
case 0x81: // Garanz
create_enemy(e, 0x1D, 25, "Garanz");
case 0x81:
enemies.emplace_back(EnemyType::GARANZ);
break;
case 0x82: // Sinow Beat and Gold
if (e.reserved[10] & 0x800000) {
create_enemy(e, 0x13, 26 + ((e.reserved[10] & 0x800000) ? 1 : 0), "Sinow (Beat|Gold)");
} else {
create_enemy(e, 0x06, 26 + ((e.reserved[10] & 0x800000) ? 1 : 0), "Sinow (Beat|Gold)");
}
case 0x82:
enemies.emplace_back((e.unknown_a4 & 0x800000) ? EnemyType::SINOW_GOLD : EnemyType::SINOW_BEAT);
if (e.num_clones == 0) {
create_clones(4);
}
break;
case 0x83: // Canadine
create_enemy(e, 0x07, 28, "Canadine");
case 0x83:
enemies.emplace_back(EnemyType::CANADINE);
break;
case 0x84: // Canadine Group
create_enemy(e, 0x09, 29, "Canune");
case 0x84:
enemies.emplace_back(EnemyType::CANANE);
for (size_t x = 0; x < 8; x++) {
create_enemy(e, 0x08, 28, "Canadine");
enemies.emplace_back(EnemyType::CANADINE);
}
break;
case 0x85: // Dubwitch
enemies.emplace_back(next_enemy_id++, e.base, 0xFFFFFFFF, 0, 0, "__dubwitch__");
case 0x85:
enemies.emplace_back(EnemyType::DUBWITCH);
break;
case 0xA0: // Delsaber
create_enemy(e, 0x52, 30, "Delsaber");
case 0xA0:
enemies.emplace_back(EnemyType::DELSABER);
break;
case 0xA1: // Chaos Sorcerer + 2 Bits
create_enemy(e, 0x0A, 31, "Chaos Sorcerer");
case 0xA1:
enemies.emplace_back(EnemyType::CHAOS_SORCERER);
create_clones(2);
break;
case 0xA2: // Dark Gunner
create_enemy(e, 0x1E, 34, "Dark Gunner");
case 0xA2:
enemies.emplace_back(EnemyType::DARK_GUNNER);
break;
case 0xA4: // Chaos Bringer
create_enemy(e, 0x0D, 36, "Chaos Bringer");
case 0xA3:
enemies.emplace_back(EnemyType::DEATH_GUNNER);
break;
case 0xA5: // Dark Belra
create_enemy(e, 0x0E, 37, "Dark Belra");
case 0xA4:
enemies.emplace_back(EnemyType::CHAOS_BRINGER);
break;
case 0xA6: // Dimenian family
create_enemy(e, 0x53 + (e.skin % 3), 41 + (e.skin % 3), "(|La|So) Dimenian");
case 0xA5:
enemies.emplace_back(EnemyType::DARK_BELRA);
break;
case 0xA7: // Bulclaw + 4 claws
create_enemy(e, 0x1F, 40, "Bulclaw");
case 0xA6: {
static const EnemyType types[3] = {EnemyType::DIMENIAN, EnemyType::LA_DIMENIAN, EnemyType::SO_DIMENIAN};
enemies.emplace_back(types[e.skin % 3]);
break;
}
case 0xA7:
enemies.emplace_back(EnemyType::BULCLAW);
for (size_t x = 0; x < 4; x++) {
create_enemy(e, 0x20, 38, "Claw");
enemies.emplace_back(EnemyType::CLAW);
}
break;
case 0xA8: // Claw
create_enemy(e, 0x20, 38, "Claw");
case 0xA8:
enemies.emplace_back(EnemyType::CLAW);
break;
case 0xC0: // Dragon or Gal Gryphon
case 0xC0:
if (episode == Episode::EP1) {
create_enemy(e, 0x12, 44, "Dragon");
enemies.emplace_back(EnemyType::DRAGON);
} else if (episode == Episode::EP2) {
create_enemy(e, 0x1E, 77, "Gal Gryphon");
enemies.emplace_back(EnemyType::GAL_GRYPHON);
} else {
throw runtime_error("DRAGON-type enemy placed outside of Episodes 1 or 2");
}
break;
case 0xC1: // De Rol Le
create_enemy(e, 0x0F, 45, "De Rol Le");
case 0xC1:
enemies.emplace_back(EnemyType::DE_ROL_LE);
break;
case 0xC2: // Vol Opt form 1
enemies.emplace_back(next_enemy_id++, e.base, 0xFFFFFFFF, 0, 0, "__vol_opt_1__");
case 0xC2:
enemies.emplace_back(EnemyType::VOL_OPT_1);
break;
case 0xC5: // Vol Opt form 2
create_enemy(e, 0x25, 46, "Vol Opt");
case 0xC5:
enemies.emplace_back(EnemyType::VOL_OPT_2);
break;
case 0xC8: // Dark Falz + 510 Darvants
case 0xC8:
if (difficulty) {
create_enemy(e, 0x38, 47, "Dark Falz 3"); // Final form
enemies.emplace_back(EnemyType::DARK_FALZ_3);
} else {
create_enemy(e, 0x37, 47, "Dark Falz 2"); // Second form
enemies.emplace_back(EnemyType::DARK_FALZ_2);
}
for (size_t x = 0; x < 510; x++) {
create_enemy(e, 0x35, 0, "Darvant");
enemies.emplace_back(difficulty == 3 ? EnemyType::DARVANT_ULTIMATE : EnemyType::DARVANT);
}
break;
case 0xCA: // Olga Flow
create_enemy(e, 0x2C, 78, "Olga Flow");
case 0xCA:
enemies.emplace_back(EnemyType::OLGA_FLOW_2);
create_clones(0x200);
break;
case 0xCB: // Barba Ray
create_enemy(e, 0x0F, 73, "Barba Ray");
case 0xCB:
enemies.emplace_back(EnemyType::BARBA_RAY);
create_clones(0x2F);
break;
case 0xCC: // Gol Dragon
create_enemy(e, 0x12, 76, "Gol Dragon");
case 0xCC:
enemies.emplace_back(EnemyType::GOL_DRAGON);
create_clones(5);
break;
case 0xD4: // Sinows Berill & Spigell
create_enemy(e, (e.reserved[10] & 0x800000) ? 0x13 : 0x06,
62 + ((e.reserved[10] & 0x800000) ? 1 : 0), "Sinow (Berrill|Spigell)");
case 0xD4:
enemies.emplace_back((e.unknown_a4 & 0x800000) ? EnemyType::SINOW_SPIGELL : EnemyType::SINOW_BERILL);
create_clones(4);
break;
case 0xD5: // Merillia & Meriltas
create_enemy(e, 0x4B + (e.skin & 0x01), 52 + (e.skin & 0x01), "Meril(lia|tas)");
case 0xD5:
enemies.emplace_back((e.skin & 0x01) ? EnemyType::MERILTAS : EnemyType::MERILLIA);
break;
case 0xD6: // Mericus, Merikle, & Mericarol
if (e.skin) {
create_enemy(e, 0x44 + (e.skin % 3), 56 + (e.skin % 3), "Meri(cus|kle|carol)");
case 0xD6:
if (e.skin == 0) {
enemies.emplace_back(EnemyType::MERICAROL);
} else {
create_enemy(e, 0x3A, 56 + (e.skin % 3), "Meri(cus|kle|carol)");
enemies.emplace_back(((e.skin % 3) == 2) ? EnemyType::MERICUS : EnemyType::MERIKLE);
}
break;
case 0xD7: // Ul Gibbon and Zol Gibbon
create_enemy(e, 0x3B + (e.skin & 0x01), 59 + (e.skin & 0x01), "(Ul|Zol) Gibbon");
case 0xD7:
enemies.emplace_back((e.skin & 0x01) ? EnemyType::ZOL_GIBBON : EnemyType::UL_GIBBON);
break;
case 0xD8: // Gibbles
create_enemy(e, 0x3D, 61, "Gibbles");
case 0xD8:
enemies.emplace_back(EnemyType::GIBBLES);
break;
case 0xD9: // Gee
create_enemy(e, 0x07, 54, "Gee");
case 0xD9:
enemies.emplace_back(EnemyType::GEE);
break;
case 0xDA: // Gi Gue
create_enemy(e, 0x1A, 55, "Gi Gue");
case 0xDA:
enemies.emplace_back(EnemyType::GI_GUE);
break;
case 0xDB: // Deldepth
create_enemy(e, 0x30, 71, "Deldepth");
case 0xDB:
enemies.emplace_back(EnemyType::DELDEPTH);
break;
case 0xDC: // Delbiter
create_enemy(e, 0x0D, 72, "Delbiter");
case 0xDC:
enemies.emplace_back(EnemyType::DELBITER);
break;
case 0xDD: // Dolmolm and Dolmdarl
create_enemy(e, 0x4F + (e.skin & 0x01), 64 + (e.skin & 0x01), "Dolm(olm|darl)");
case 0xDD:
enemies.emplace_back((e.skin & 0x01) ? EnemyType::DOLMDARL : EnemyType::DOLMOLM);
break;
case 0xDE: // Morfos
create_enemy(e, 0x40, 66, "Morfos");
case 0xDE:
enemies.emplace_back(EnemyType::MORFOS);
break;
case 0xDF: // Recobox & Recons
create_enemy(e, 0x41, 67, "Recobox");
case 0xDF:
enemies.emplace_back(EnemyType::RECOBOX);
for (size_t x = 0; x < e.num_clones; x++) {
create_enemy(e, 0x42, 68, "Recon");
enemies.emplace_back(EnemyType::RECON);
}
break;
case 0xE0: // Epsilon, Sinow Zoa and Zele
if ((episode == Episode::EP2) && (alt_enemies)) {
create_enemy(e, 0x23, 84, "Epsilon");
case 0xE0:
if ((episode == Episode::EP2) && (e.area > 0x0F)) {
enemies.emplace_back(EnemyType::EPSILON);
create_clones(4);
} else {
create_enemy(e, 0x43 + (e.skin & 0x01), 69 + (e.skin & 0x01), "Sinow Z(oa|ele)");
enemies.emplace_back((e.skin & 0x01) ? EnemyType::SINOW_ZELE : EnemyType::SINOW_ZOA);
}
break;
case 0xE1: // Ill Gill
create_enemy(e, 0x26, 82, "Ill Gill");
case 0xE1:
enemies.emplace_back(EnemyType::ILL_GILL);
break;
case 0x0110: // Astark
create_enemy(e, 0x09, 1, "Astark");
case 0x0110:
enemies.emplace_back(EnemyType::ASTARK);
break;
case 0x0111: // Satellite Lizard and Yowie
create_enemy(e, 0x0D + ((e.reserved[10] & 0x800000) ? 1 : 0) + (alt_enemies ? 0x10 : 0),
2 + ((e.reserved[10] & 0x800000) ? 0 : 1), "(Satellite Lizard|Yowie)");
break;
case 0x0112: // Merissa A/AA
create_enemy(e, 0x19 + (e.skin & 0x01), 4 + (e.skin & 0x01), "Merissa AA?");
break;
case 0x0113: // Girtablulu
create_enemy(e, 0x1F, 6, "Girtablulu");
break;
case 0x0114: // Zu and Pazuzu
create_enemy(e, 0x0B + (e.skin & 0x01) + (alt_enemies ? 0x14 : 0x00),
7 + (e.skin & 0x01), "(Pazu)?zu");
break;
case 0x0115: // Boota family
if (e.skin & 2) {
create_enemy(e, 0x03, 9 + (e.skin % 3), "(|Ba|Ze) Boota");
case 0x0111:
if (e.area > 0x05) {
enemies.emplace_back((e.unknown_a4 & 0x800000) ? EnemyType::YOWIE_ALT : EnemyType::SATELLITE_LIZARD_ALT);
} else {
create_enemy(e, 0x00 + (e.skin % 3), 9 + (e.skin % 3), "(|Ba|Ze) Boota");
enemies.emplace_back((e.unknown_a4 & 0x800000) ? EnemyType::YOWIE : EnemyType::SATELLITE_LIZARD);
}
break;
case 0x0116: // Dorphon and Eclair
create_enemy(e, 0x0F + (e.skin & 0x01), 12 + (e.skin & 0x01), "Dorphon( Eclair)?");
case 0x0112:
enemies.emplace_back((e.skin & 0x01) ? EnemyType::MERISSA_AA : EnemyType::MERISSA_A);
break;
case 0x0117: // Goran family
create_enemy(e, 0x11 + (e.skin % 3), (e.skin & 2) ? 15 : ((e.skin & 1) ? 16 : 14), "(Pyro )?Goran( Detonator)?");
case 0x0113:
enemies.emplace_back(EnemyType::GIRTABLULU);
break;
case 0x0114:
if (e.area > 0x05) {
enemies.emplace_back((e.unknown_a4 & 0x800000) ? EnemyType::PAZUZU_ALT : EnemyType::ZU_ALT);
} else {
enemies.emplace_back((e.unknown_a4 & 0x800000) ? EnemyType::PAZUZU : EnemyType::ZU);
}
break;
case 0x0115:
if (e.skin & 2) {
enemies.emplace_back(EnemyType::BA_BOOTA);
} else {
enemies.emplace_back((e.skin & 1) ? EnemyType::ZE_BOOTA : EnemyType::BOOTA);
}
break;
case 0x0116:
enemies.emplace_back((e.skin & 0x01) ? EnemyType::DORPHON_ECLAIR : EnemyType::DORPHON);
break;
case 0x0117: {
static const EnemyType types[3] = {EnemyType::GORAN, EnemyType::PYRO_GORAN, EnemyType::GORAN_DETONATOR};
enemies.emplace_back(types[e.skin % 3]);
break;
}
case 0x0119: // Saint-Million, Shambertin, Kondrieu
create_enemy(e, 0x22,
(e.reserved[10] & 0x800000) ? 21 : (19 + (e.skin & 0x01)),
"(Saint-Million|Shambertin|Kondrieu)");
if (e.unknown_a4 & 0x800000) {
enemies.emplace_back(EnemyType::KONDRIEU);
} else {
enemies.emplace_back((e.skin & 1) ? EnemyType::SHAMBERTIN : EnemyType::SAINT_MILLION);
}
break;
default:
enemies.emplace_back(next_enemy_id++, e.base, 0xFFFFFFFF, 0, 0, "__unknown__");
enemies.emplace_back(EnemyType::UNKNOWN);
static_game_data_log.warning(
"(Entry %zu, offset %zX in file) Unknown enemy type %08" PRIX32 " %08" PRIX32,
y, y * sizeof(EnemyEntry), e.base, e.skin);
y, y * sizeof(EnemyEntry), e.base.load(), e.skin.load());
break;
}
create_clones(e.num_clones);
}
return enemies;
}
SetDataTable::SetDataTable(shared_ptr<const string> data, bool big_endian) {