update map loader
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+8
-15
@@ -3215,6 +3215,7 @@ shared_ptr<Lobby> create_game_generic(
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}
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game->next_game_item_id = 0x00810000;
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game->map.reset(new Map());
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for (size_t area = 0; area < 0x10; area++) {
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c->log.info("[Map/%zu] Using variations %" PRIX32 ", %" PRIX32,
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area, game->variations[area * 2].load(), game->variations[area * 2 + 1].load());
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@@ -3233,21 +3234,13 @@ shared_ptr<Lobby> create_game_generic(
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for (const string& filename : filenames) {
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try {
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auto map_data = s->load_bb_file(filename, "", "map/" + filename);
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std::vector<PSOEnemy> area_enemies = parse_map(
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s->battle_params,
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is_solo,
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game->episode,
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game->difficulty,
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map_data,
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false);
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game->enemies.insert(
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game->enemies.end(),
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area_enemies.begin(),
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area_enemies.end());
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size_t start_offset = game->map->enemies.size();
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game->map->add_enemies_from_map_data(game->episode, game->difficulty, game->event, map_data);
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size_t entries_loaded = game->map->enemies.size() - start_offset;
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c->log.info("[Map/%zu] Loaded %s (%zu entries)",
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area, filename.c_str(), area_enemies.size());
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for (size_t z = 0; z < area_enemies.size(); z++) {
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string e_str = area_enemies[z].str();
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area, filename.c_str(), entries_loaded);
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for (size_t z = start_offset; z < game->map->enemies.size(); z++) {
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string e_str = game->map->enemies[z].str();
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static_game_data_log.info("(Entry %zX) %s", z, e_str.c_str());
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}
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any_map_loaded = true;
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@@ -3261,7 +3254,7 @@ shared_ptr<Lobby> create_game_generic(
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}
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}
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c->log.info("Loaded maps contain %zu entries overall", game->enemies.size());
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c->log.info("Loaded maps contain %zu entries overall", game->map->enemies.size());
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}
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return game;
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}
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