update map loader

This commit is contained in:
Martin Michelsen
2023-06-18 22:55:22 -07:00
parent f2f8d64d44
commit bcaa2a493e
5 changed files with 394 additions and 457 deletions
+1 -1
View File
@@ -57,7 +57,7 @@ struct Lobby : public std::enable_shared_from_this<Lobby> {
float z; float z;
uint8_t area; uint8_t area;
}; };
std::vector<PSOEnemy> enemies; std::shared_ptr<Map> map;
std::array<uint32_t, 12> next_item_id; std::array<uint32_t, 12> next_item_id;
uint32_t next_game_item_id; uint32_t next_game_item_id;
std::unordered_map<uint32_t, FloorItem> item_id_to_floor_item; std::unordered_map<uint32_t, FloorItem> item_id_to_floor_item;
+272 -317
View File
@@ -9,150 +9,93 @@
using namespace std; using namespace std;
string BattleParamsIndex::Entry::str() const { uint64_t Map::Enemy::next_enemy_id = 1;
string a1str = format_data_string(this->unknown_a1.data(), this->unknown_a1.bytes());
return string_printf(
"BattleParamsEntry[ATP=%hu PSV=%hu EVP=%hu HP=%hu DFP=%hu ATA=%hu LCK=%hu ESP=%hu a1=%s EXP=%" PRIu32 " diff=%" PRIu32 "]",
this->atp.load(),
this->psv.load(),
this->evp.load(),
this->hp.load(),
this->dfp.load(),
this->ata.load(),
this->lck.load(),
this->esp.load(),
a1str.c_str(),
this->experience.load(),
this->difficulty.load());
}
void BattleParamsIndex::Table::print(FILE* stream) const { Map::Enemy::Enemy(EnemyType type)
auto print_entry = +[](FILE* stream, const Entry& e) { : id(Map::Enemy::next_enemy_id++),
string a1str = format_data_string(e.unknown_a1.data(), e.unknown_a1.bytes()); type(type),
fprintf(stream, flags(0),
"%5hu %5hu %5hu %5hu %5hu %5hu %5hu %5hu %s %5" PRIu32 " %5" PRIu32, last_hit_by_client_id(0) {}
e.atp.load(),
e.psv.load(),
e.evp.load(),
e.hp.load(),
e.dfp.load(),
e.ata.load(),
e.lck.load(),
e.esp.load(),
a1str.c_str(),
e.experience.load(),
e.difficulty.load());
};
for (size_t diff = 0; diff < 4; diff++) { string Map::Enemy::str() const {
fprintf(stream, "%c ZZ ATP PSV EVP HP DFP ATA LCK ESP A1 EXP DIFF\n", return string_printf("[Map::Enemy E-%" PRIX64 " type=%s flags=%02hhX last_hit_by_client_id=%hu]",
abbreviation_for_difficulty(diff)); this->id, name_for_enum(this->type), this->flags, this->last_hit_by_client_id);
for (size_t z = 0; z < 0x60; z++) {
fprintf(stream, " %02zX ", z);
print_entry(stream, this->difficulty[diff][z]);
fputc('\n', stream);
}
}
}
BattleParamsIndex::BattleParamsIndex(
shared_ptr<const string> data_on_ep1,
shared_ptr<const string> data_on_ep2,
shared_ptr<const string> data_on_ep4,
shared_ptr<const string> data_off_ep1,
shared_ptr<const string> data_off_ep2,
shared_ptr<const string> data_off_ep4) {
this->files[0][0].data = data_on_ep1;
this->files[0][1].data = data_on_ep2;
this->files[0][2].data = data_on_ep4;
this->files[1][0].data = data_off_ep1;
this->files[1][1].data = data_off_ep2;
this->files[1][2].data = data_off_ep4;
for (uint8_t is_solo = 0; is_solo < 2; is_solo++) {
for (uint8_t episode = 0; episode < 3; episode++) {
auto& file = this->files[is_solo][episode];
if (file.data->size() < sizeof(Table)) {
throw runtime_error(string_printf(
"battle params table size is incorrect (expected %zX bytes, have %zX bytes; is_solo=%hhu, episode=%hhu)",
sizeof(Table), file.data->size(), is_solo, episode));
}
file.table = reinterpret_cast<const Table*>(file.data->data());
}
}
}
const BattleParamsIndex::Entry& BattleParamsIndex::get(
bool solo, Episode episode, uint8_t difficulty, uint8_t monster_type) const {
if (difficulty > 4) {
throw invalid_argument("incorrect difficulty");
}
if (monster_type > 0x60) {
throw invalid_argument("incorrect monster type");
}
uint8_t ep_index;
switch (episode) {
case Episode::EP1:
ep_index = 0;
break;
case Episode::EP2:
ep_index = 1;
break;
case Episode::EP4:
ep_index = 2;
break;
default:
throw invalid_argument("invalid episode");
}
return this->files[!!solo][ep_index].table->difficulty[difficulty][monster_type];
}
PSOEnemy::PSOEnemy(uint64_t id) : PSOEnemy(id, 0, 0, 0, 0, "__missing__") {}
PSOEnemy::PSOEnemy(
uint64_t id,
uint16_t source_type,
uint32_t experience,
uint32_t rt_index,
size_t num_clones,
const char* type_name)
: id(id),
source_type(source_type),
hit_flags(0),
last_hit(0),
experience(experience),
rt_index(rt_index),
num_clones(num_clones),
type_name(type_name) {}
string PSOEnemy::str() const {
return string_printf("[Enemy E-%" PRIX64 " \"%s\" source_type=%hX hit=%02hhX/%hu exp=%" PRIu32 " rt_index=%" PRIX32 " clones=%zu]",
this->id, this->type_name, this->source_type, this->hit_flags, this->last_hit, this->experience, this->rt_index, this->num_clones);
} }
struct EnemyEntry { struct EnemyEntry {
uint32_t base; /* 00 */ le_uint32_t base;
uint16_t reserved0; /* 04 */ le_uint16_t unknown_a1;
uint16_t num_clones; /* 06 */ le_uint16_t num_clones;
uint32_t reserved[11]; /* 08 */ le_uint16_t area;
float reserved12; /* 0A */ le_uint16_t unknown_a2;
uint32_t reserved13; /* 0C */ le_uint16_t section;
uint32_t reserved14; /* 0E */ le_uint16_t wave_number;
uint32_t skin; /* 10 */ le_uint32_t wave_number2;
uint32_t reserved15; /* 14 */ le_float x;
/* 18 */ le_float y;
/* 1C */ le_float z;
/* 20 */ le_uint32_t x_angle;
/* 24 */ le_uint32_t y_angle;
/* 28 */ le_uint32_t z_angle;
/* 2C */ le_uint32_t unknown_a3;
/* 30 */ le_uint32_t unknown_a4;
/* 34 */ le_uint32_t unknown_a5;
/* 38 */ le_uint32_t unknown_a6;
/* 3C */ le_uint32_t unknown_a7;
/* 40 */ le_uint32_t skin;
/* 44 */ le_uint32_t unknown_a8;
/* 48 */
string str() const {
return string_printf("EnemyEntry(base=%" PRIX32 ", a1=%hX, num_clones=%hX, area=%hX, a2=%hX, section=%hX, wave_number=%hX, wave_number2=%" PRIX32 ", x=%g, y=%g, z=%g, x_angle=%" PRIX32 ", y_angle=%" PRIX32 ", z_angle=%" PRIX32 ", a3=%" PRIX32 ", a4=%" PRIX32 ", a5=%" PRIX32 ", a6=%" PRIX32 ", a7=%" PRIX32 ", skin=%" PRIX32 ", a8=%" PRIX32 ")",
this->base.load(), this->unknown_a1.load(), this->num_clones.load(), this->area.load(),
this->unknown_a2.load(), this->section.load(), this->wave_number.load(),
this->wave_number2.load(), this->x.load(), this->y.load(), this->z.load(), this->x_angle.load(),
this->y_angle.load(), this->z_angle.load(), this->unknown_a3.load(), this->unknown_a4.load(),
this->unknown_a5.load(), this->unknown_a6.load(), this->unknown_a7.load(), this->skin.load(),
this->unknown_a8.load());
}
} __attribute__((packed)); } __attribute__((packed));
static uint64_t next_enemy_id = 1; struct ObjectEntry {
/* 00 */ le_uint16_t type;
/* 02 */ le_uint16_t unknown_a1;
/* 04 */ le_uint32_t unknown_a2;
/* 08 */ le_uint16_t id;
/* 0A */ le_uint16_t group;
/* 0C */ le_uint16_t section;
/* 0E */ le_uint16_t unknown_a3;
/* 10 */ le_float x;
/* 14 */ le_float y;
/* 18 */ le_float z;
/* 1C */ le_uint32_t x_angle;
/* 20 */ le_uint32_t y_angle;
/* 24 */ le_uint32_t z_angle;
/* 28 */ le_uint32_t unknown_a4;
/* 2C */ le_uint32_t unknown_a5;
/* 30 */ le_uint32_t unknown_a6;
/* 34 */ le_uint32_t unknown_a7;
/* 38 */ le_uint32_t unknown_a8;
/* 3C */ le_uint32_t unknown_a9;
/* 40 */ le_uint32_t unknown_a10;
/* 44 */
vector<PSOEnemy> parse_map( string str() const {
shared_ptr<const BattleParamsIndex> battle_params, return string_printf("ObjectEntry(type=%hX, a1=%hX, a2=%" PRIX32 ", id=%hX, group=%hX, section=%hX, a3=%hX, x=%g, y=%g, z=%g, x_angle=%" PRIX32 ", y_angle=%" PRIX32 ", z_angle=%" PRIX32 ", a3=%" PRIX32 ", a4=%" PRIX32 ", a5=%" PRIX32 ", a6=%" PRIX32 ", a7=%" PRIX32 ", a8=%" PRIX32 ", a9=%" PRIX32 ")",
bool is_solo, this->type.load(), this->unknown_a1.load(), this->unknown_a2.load(), this->id.load(), this->group.load(),
Episode episode, this->section.load(), this->unknown_a3.load(), this->x.load(), this->y.load(), this->z.load(), this->x_angle.load(),
uint8_t difficulty, this->y_angle.load(), this->z_angle.load(), this->unknown_a3.load(), this->unknown_a4.load(),
shared_ptr<const string> data, this->unknown_a5.load(), this->unknown_a6.load(), this->unknown_a7.load(), this->unknown_a8.load(),
bool alt_enemies) { this->unknown_a9.load());
}
} __attribute__((packed));
void Map::clear() {
this->enemies.clear();
}
void Map::add_enemies_from_map_data(
Episode episode, uint8_t difficulty, uint8_t event, shared_ptr<const string> data) {
const auto* map = reinterpret_cast<const EnemyEntry*>(data->data()); const auto* map = reinterpret_cast<const EnemyEntry*>(data->data());
size_t entry_count = data->size() / sizeof(EnemyEntry); size_t entry_count = data->size() / sizeof(EnemyEntry);
@@ -160,290 +103,302 @@ vector<PSOEnemy> parse_map(
throw runtime_error("data size is not a multiple of entry size"); throw runtime_error("data size is not a multiple of entry size");
} }
vector<PSOEnemy> enemies;
auto create_clones = [&](size_t count) { auto create_clones = [&](size_t count) {
for (; count > 0; count--) { for (; count > 0; count--) {
enemies.emplace_back(next_enemy_id++); this->enemies.emplace_back(EnemyType::NONE);
} }
}; };
auto create_enemy = [&](const EnemyEntry& e, ssize_t bp_index, uint32_t rt_index, const char* type_name) {
const BattleParamsIndex::Entry& bp_entry = battle_params->get(
is_solo, episode, difficulty, bp_index);
enemies.emplace_back(
next_enemy_id++,
e.base,
bp_entry.experience,
rt_index,
e.num_clones,
type_name);
};
for (size_t y = 0; y < entry_count; y++) { for (size_t y = 0; y < entry_count; y++) {
const auto& e = map[y]; const auto& e = map[y];
switch (e.base) { switch (e.base) {
case 0x40: // Hildebear and Hildetorr case 0x40:
create_enemy(e, 0x49 + (e.skin & 0x01), 0x01 + (e.skin & 0x01), "Hilde(bear|torr)"); enemies.emplace_back((e.skin & 0x01) ? EnemyType::HILDEBLUE : EnemyType::HILDEBEAR);
break; break;
case 0x41: // Rappies case 0x41: {
if (episode == Episode::EP4) { // Del Rappy and Sand Rappy bool is_rare = (e.skin & 0x01);
if (alt_enemies) { switch (episode) {
create_enemy(e, 0x17 + (e.skin & 0x01), 17 + (e.skin & 0x01), "(Del|Sand) Rappy"); case Episode::EP1:
} else { enemies.emplace_back(is_rare ? EnemyType::AL_RAPPY : EnemyType::RAG_RAPPY);
create_enemy(e, 0x05 + (e.skin & 0x01), 17 + (e.skin & 0x01), "(Del|Sand) Rappy"); break;
} case Episode::EP2:
} else { // Rag Rappy and Al Rappy (Love for Episode II) switch (event) {
if (e.skin & 0x01) { case 0x01:
// TODO: Don't know (yet) which rare Rappy it is enemies.emplace_back(EnemyType::SAINT_RAPPY);
create_enemy(e, 0x18 + (e.skin & 0x01), 0xFF, "Rare Rappy"); break;
} else { case 0x04:
create_enemy(e, 0x18 + (e.skin & 0x01), 5, "Rag Rappy"); enemies.emplace_back(EnemyType::EGG_RAPPY);
} break;
case 0x05:
enemies.emplace_back(EnemyType::HALLO_RAPPY);
break;
default:
enemies.emplace_back(EnemyType::LOVE_RAPPY);
}
break;
case Episode::EP4:
if (e.area > 0x05) {
enemies.emplace_back(is_rare ? EnemyType::DEL_RAPPY_ALT : EnemyType::SAND_RAPPY_ALT);
} else {
enemies.emplace_back(is_rare ? EnemyType::DEL_RAPPY : EnemyType::SAND_RAPPY);
}
break;
default:
throw logic_error("invalid episode");
} }
break; break;
case 0x42: // Monest + 30 Mothmants }
create_enemy(e, 0x01, 4, "Monest"); case 0x42:
for (size_t x = 0; x < 30; x++) { enemies.emplace_back(EnemyType::MONEST);
create_enemy(e, 0x00, 3, "Mothmant"); for (size_t x = 0; x < e.num_clones; x++) {
enemies.emplace_back((x < 30) ? EnemyType::MOTHMANT : EnemyType::UNKNOWN);
} }
break; break;
case 0x43: // Savage Wolf and Barbarous Wolf case 0x43: {
create_enemy(e, 0x02 + ((e.reserved[10] & 0x800000) ? 1 : 0), enemies.emplace_back((e.unknown_a4 & 0x800000) ? EnemyType::BARBAROUS_WOLF : EnemyType::SAVAGE_WOLF);
7 + ((e.reserved[10] & 0x800000) ? 1 : 0), "(Savage|Barbarous) Wolf");
break; break;
case 0x44: // Booma family }
create_enemy(e, 0x4B + (e.skin % 3), 9 + (e.skin % 3), "(|Go|Gigo)Booma"); case 0x44:
static const EnemyType types[3] = {EnemyType::BOOMA, EnemyType::GOBOOMA, EnemyType::GIGOBOOMA};
enemies.emplace_back(types[e.skin % 3]);
break; break;
case 0x60: // Grass Assassin case 0x60:
create_enemy(e, 0x4E, 12, "Grass Assassin"); enemies.emplace_back(EnemyType::GRASS_ASSASSIN);
break; break;
case 0x61: // Del Lily, Poison Lily, Nar Lily case 0x61:
if ((episode == Episode::EP2) && (alt_enemies)) { if ((episode == Episode::EP2) && (e.area > 0x0F)) {
create_enemy(e, 0x25, 83, "Del Lily"); enemies.emplace_back(EnemyType::DEL_LILY);
} else { } else {
create_enemy(e, 0x04 + ((e.reserved[10] & 0x800000) ? 1 : 0), enemies.emplace_back((e.unknown_a4 & 0x800000) ? EnemyType::NAR_LILY : EnemyType::POISON_LILY);
13 + ((e.reserved[10] & 0x800000) ? 1 : 0), "(Poison|Nar) Lily");
} }
break; break;
case 0x62: // Nano Dragon case 0x62:
create_enemy(e, 0x1A, 15, "Nano Dragon"); enemies.emplace_back(EnemyType::NANO_DRAGON);
break; break;
case 0x63: // Shark family case 0x63: {
create_enemy(e, 0x4F + (e.skin % 3), 16 + (e.skin % 3), "(Evil|Pal|Guil) Shark"); static const EnemyType types[3] = {EnemyType::EVIL_SHARK, EnemyType::PAL_SHARK, EnemyType::GUIL_SHARK};
enemies.emplace_back(types[e.skin % 3]);
break; break;
case 0x64: // Slime + 4 clones }
create_enemy(e, 0x2F + ((e.reserved[10] & 0x800000) ? 0 : 1), case 0x64: {
19 + ((e.reserved[10] & 0x800000) ? 1 : 0), "Pof?uilly Slime"); bool is_common = ((e.unknown_a4 & 0x800000) ? true : false);
for (size_t x = 0; x < 4; x++) { for (size_t x = 0; x < 5; x++) { // Main slime + 4 clones
create_enemy(e, 0x30, 19, "Pof?uilly Slime clone"); enemies.emplace_back(is_common ? EnemyType::POFUILLY_SLIME : EnemyType::POUILLY_SLIME);
} }
break; break;
case 0x65: // Pan Arms, Migium, Hidoom }
for (size_t x = 0; x < 3; x++) { case 0x65:
create_enemy(e, 0x31 + x, 21 + x, "(Pan Arms|Hidoom|Migium)"); enemies.emplace_back(EnemyType::PAN_ARMS);
} enemies.emplace_back(EnemyType::HIDOOM);
enemies.emplace_back(EnemyType::MIGIUM);
break; break;
case 0x80: // Dubchic and Gillchic case 0x80:
if (e.skin & 0x01) { enemies.emplace_back((e.skin & 0x01) ? EnemyType::GILLCHIC : EnemyType::DUBCHIC);
create_enemy(e, 0x1B + (e.skin & 0x01), 50, "(Dub|Gill)chic");
} else {
create_enemy(e, 0x1B + (e.skin & 0x01), 24, "(Dub|Gill)chic");
}
break; break;
case 0x81: // Garanz case 0x81:
create_enemy(e, 0x1D, 25, "Garanz"); enemies.emplace_back(EnemyType::GARANZ);
break; break;
case 0x82: // Sinow Beat and Gold case 0x82:
if (e.reserved[10] & 0x800000) { enemies.emplace_back((e.unknown_a4 & 0x800000) ? EnemyType::SINOW_GOLD : EnemyType::SINOW_BEAT);
create_enemy(e, 0x13, 26 + ((e.reserved[10] & 0x800000) ? 1 : 0), "Sinow (Beat|Gold)");
} else {
create_enemy(e, 0x06, 26 + ((e.reserved[10] & 0x800000) ? 1 : 0), "Sinow (Beat|Gold)");
}
if (e.num_clones == 0) { if (e.num_clones == 0) {
create_clones(4); create_clones(4);
} }
break; break;
case 0x83: // Canadine case 0x83:
create_enemy(e, 0x07, 28, "Canadine"); enemies.emplace_back(EnemyType::CANADINE);
break; break;
case 0x84: // Canadine Group case 0x84:
create_enemy(e, 0x09, 29, "Canune"); enemies.emplace_back(EnemyType::CANANE);
for (size_t x = 0; x < 8; x++) { for (size_t x = 0; x < 8; x++) {
create_enemy(e, 0x08, 28, "Canadine"); enemies.emplace_back(EnemyType::CANADINE);
} }
break; break;
case 0x85: // Dubwitch case 0x85:
enemies.emplace_back(next_enemy_id++, e.base, 0xFFFFFFFF, 0, 0, "__dubwitch__"); enemies.emplace_back(EnemyType::DUBWITCH);
break; break;
case 0xA0: // Delsaber case 0xA0:
create_enemy(e, 0x52, 30, "Delsaber"); enemies.emplace_back(EnemyType::DELSABER);
break; break;
case 0xA1: // Chaos Sorcerer + 2 Bits case 0xA1:
create_enemy(e, 0x0A, 31, "Chaos Sorcerer"); enemies.emplace_back(EnemyType::CHAOS_SORCERER);
create_clones(2); create_clones(2);
break; break;
case 0xA2: // Dark Gunner case 0xA2:
create_enemy(e, 0x1E, 34, "Dark Gunner"); enemies.emplace_back(EnemyType::DARK_GUNNER);
break; break;
case 0xA4: // Chaos Bringer case 0xA3:
create_enemy(e, 0x0D, 36, "Chaos Bringer"); enemies.emplace_back(EnemyType::DEATH_GUNNER);
break; break;
case 0xA5: // Dark Belra case 0xA4:
create_enemy(e, 0x0E, 37, "Dark Belra"); enemies.emplace_back(EnemyType::CHAOS_BRINGER);
break; break;
case 0xA6: // Dimenian family case 0xA5:
create_enemy(e, 0x53 + (e.skin % 3), 41 + (e.skin % 3), "(|La|So) Dimenian"); enemies.emplace_back(EnemyType::DARK_BELRA);
break; break;
case 0xA7: // Bulclaw + 4 claws case 0xA6: {
create_enemy(e, 0x1F, 40, "Bulclaw"); static const EnemyType types[3] = {EnemyType::DIMENIAN, EnemyType::LA_DIMENIAN, EnemyType::SO_DIMENIAN};
enemies.emplace_back(types[e.skin % 3]);
break;
}
case 0xA7:
enemies.emplace_back(EnemyType::BULCLAW);
for (size_t x = 0; x < 4; x++) { for (size_t x = 0; x < 4; x++) {
create_enemy(e, 0x20, 38, "Claw"); enemies.emplace_back(EnemyType::CLAW);
} }
break; break;
case 0xA8: // Claw case 0xA8:
create_enemy(e, 0x20, 38, "Claw"); enemies.emplace_back(EnemyType::CLAW);
break; break;
case 0xC0: // Dragon or Gal Gryphon case 0xC0:
if (episode == Episode::EP1) { if (episode == Episode::EP1) {
create_enemy(e, 0x12, 44, "Dragon"); enemies.emplace_back(EnemyType::DRAGON);
} else if (episode == Episode::EP2) { } else if (episode == Episode::EP2) {
create_enemy(e, 0x1E, 77, "Gal Gryphon"); enemies.emplace_back(EnemyType::GAL_GRYPHON);
} else {
throw runtime_error("DRAGON-type enemy placed outside of Episodes 1 or 2");
} }
break; break;
case 0xC1: // De Rol Le case 0xC1:
create_enemy(e, 0x0F, 45, "De Rol Le"); enemies.emplace_back(EnemyType::DE_ROL_LE);
break; break;
case 0xC2: // Vol Opt form 1 case 0xC2:
enemies.emplace_back(next_enemy_id++, e.base, 0xFFFFFFFF, 0, 0, "__vol_opt_1__"); enemies.emplace_back(EnemyType::VOL_OPT_1);
break; break;
case 0xC5: // Vol Opt form 2 case 0xC5:
create_enemy(e, 0x25, 46, "Vol Opt"); enemies.emplace_back(EnemyType::VOL_OPT_2);
break; break;
case 0xC8: // Dark Falz + 510 Darvants case 0xC8:
if (difficulty) { if (difficulty) {
create_enemy(e, 0x38, 47, "Dark Falz 3"); // Final form enemies.emplace_back(EnemyType::DARK_FALZ_3);
} else { } else {
create_enemy(e, 0x37, 47, "Dark Falz 2"); // Second form enemies.emplace_back(EnemyType::DARK_FALZ_2);
} }
for (size_t x = 0; x < 510; x++) { for (size_t x = 0; x < 510; x++) {
create_enemy(e, 0x35, 0, "Darvant"); enemies.emplace_back(difficulty == 3 ? EnemyType::DARVANT_ULTIMATE : EnemyType::DARVANT);
} }
break; break;
case 0xCA: // Olga Flow case 0xCA:
create_enemy(e, 0x2C, 78, "Olga Flow"); enemies.emplace_back(EnemyType::OLGA_FLOW_2);
create_clones(0x200); create_clones(0x200);
break; break;
case 0xCB: // Barba Ray case 0xCB:
create_enemy(e, 0x0F, 73, "Barba Ray"); enemies.emplace_back(EnemyType::BARBA_RAY);
create_clones(0x2F); create_clones(0x2F);
break; break;
case 0xCC: // Gol Dragon case 0xCC:
create_enemy(e, 0x12, 76, "Gol Dragon"); enemies.emplace_back(EnemyType::GOL_DRAGON);
create_clones(5); create_clones(5);
break; break;
case 0xD4: // Sinows Berill & Spigell case 0xD4:
create_enemy(e, (e.reserved[10] & 0x800000) ? 0x13 : 0x06, enemies.emplace_back((e.unknown_a4 & 0x800000) ? EnemyType::SINOW_SPIGELL : EnemyType::SINOW_BERILL);
62 + ((e.reserved[10] & 0x800000) ? 1 : 0), "Sinow (Berrill|Spigell)");
create_clones(4); create_clones(4);
break; break;
case 0xD5: // Merillia & Meriltas case 0xD5:
create_enemy(e, 0x4B + (e.skin & 0x01), 52 + (e.skin & 0x01), "Meril(lia|tas)"); enemies.emplace_back((e.skin & 0x01) ? EnemyType::MERILTAS : EnemyType::MERILLIA);
break; break;
case 0xD6: // Mericus, Merikle, & Mericarol case 0xD6:
if (e.skin) { if (e.skin == 0) {
create_enemy(e, 0x44 + (e.skin % 3), 56 + (e.skin % 3), "Meri(cus|kle|carol)"); enemies.emplace_back(EnemyType::MERICAROL);
} else { } else {
create_enemy(e, 0x3A, 56 + (e.skin % 3), "Meri(cus|kle|carol)"); enemies.emplace_back(((e.skin % 3) == 2) ? EnemyType::MERICUS : EnemyType::MERIKLE);
} }
break; break;
case 0xD7: // Ul Gibbon and Zol Gibbon case 0xD7:
create_enemy(e, 0x3B + (e.skin & 0x01), 59 + (e.skin & 0x01), "(Ul|Zol) Gibbon"); enemies.emplace_back((e.skin & 0x01) ? EnemyType::ZOL_GIBBON : EnemyType::UL_GIBBON);
break; break;
case 0xD8: // Gibbles case 0xD8:
create_enemy(e, 0x3D, 61, "Gibbles"); enemies.emplace_back(EnemyType::GIBBLES);
break; break;
case 0xD9: // Gee case 0xD9:
create_enemy(e, 0x07, 54, "Gee"); enemies.emplace_back(EnemyType::GEE);
break; break;
case 0xDA: // Gi Gue case 0xDA:
create_enemy(e, 0x1A, 55, "Gi Gue"); enemies.emplace_back(EnemyType::GI_GUE);
break; break;
case 0xDB: // Deldepth case 0xDB:
create_enemy(e, 0x30, 71, "Deldepth"); enemies.emplace_back(EnemyType::DELDEPTH);
break; break;
case 0xDC: // Delbiter case 0xDC:
create_enemy(e, 0x0D, 72, "Delbiter"); enemies.emplace_back(EnemyType::DELBITER);
break; break;
case 0xDD: // Dolmolm and Dolmdarl case 0xDD:
create_enemy(e, 0x4F + (e.skin & 0x01), 64 + (e.skin & 0x01), "Dolm(olm|darl)"); enemies.emplace_back((e.skin & 0x01) ? EnemyType::DOLMDARL : EnemyType::DOLMOLM);
break; break;
case 0xDE: // Morfos case 0xDE:
create_enemy(e, 0x40, 66, "Morfos"); enemies.emplace_back(EnemyType::MORFOS);
break; break;
case 0xDF: // Recobox & Recons case 0xDF:
create_enemy(e, 0x41, 67, "Recobox"); enemies.emplace_back(EnemyType::RECOBOX);
for (size_t x = 0; x < e.num_clones; x++) { for (size_t x = 0; x < e.num_clones; x++) {
create_enemy(e, 0x42, 68, "Recon"); enemies.emplace_back(EnemyType::RECON);
} }
break; break;
case 0xE0: // Epsilon, Sinow Zoa and Zele case 0xE0:
if ((episode == Episode::EP2) && (alt_enemies)) { if ((episode == Episode::EP2) && (e.area > 0x0F)) {
create_enemy(e, 0x23, 84, "Epsilon"); enemies.emplace_back(EnemyType::EPSILON);
create_clones(4); create_clones(4);
} else { } else {
create_enemy(e, 0x43 + (e.skin & 0x01), 69 + (e.skin & 0x01), "Sinow Z(oa|ele)"); enemies.emplace_back((e.skin & 0x01) ? EnemyType::SINOW_ZELE : EnemyType::SINOW_ZOA);
} }
break; break;
case 0xE1: // Ill Gill case 0xE1:
create_enemy(e, 0x26, 82, "Ill Gill"); enemies.emplace_back(EnemyType::ILL_GILL);
break; break;
case 0x0110: // Astark case 0x0110:
create_enemy(e, 0x09, 1, "Astark"); enemies.emplace_back(EnemyType::ASTARK);
break; break;
case 0x0111: // Satellite Lizard and Yowie case 0x0111:
create_enemy(e, 0x0D + ((e.reserved[10] & 0x800000) ? 1 : 0) + (alt_enemies ? 0x10 : 0), if (e.area > 0x05) {
2 + ((e.reserved[10] & 0x800000) ? 0 : 1), "(Satellite Lizard|Yowie)"); enemies.emplace_back((e.unknown_a4 & 0x800000) ? EnemyType::YOWIE_ALT : EnemyType::SATELLITE_LIZARD_ALT);
break;
case 0x0112: // Merissa A/AA
create_enemy(e, 0x19 + (e.skin & 0x01), 4 + (e.skin & 0x01), "Merissa AA?");
break;
case 0x0113: // Girtablulu
create_enemy(e, 0x1F, 6, "Girtablulu");
break;
case 0x0114: // Zu and Pazuzu
create_enemy(e, 0x0B + (e.skin & 0x01) + (alt_enemies ? 0x14 : 0x00),
7 + (e.skin & 0x01), "(Pazu)?zu");
break;
case 0x0115: // Boota family
if (e.skin & 2) {
create_enemy(e, 0x03, 9 + (e.skin % 3), "(|Ba|Ze) Boota");
} else { } else {
create_enemy(e, 0x00 + (e.skin % 3), 9 + (e.skin % 3), "(|Ba|Ze) Boota"); enemies.emplace_back((e.unknown_a4 & 0x800000) ? EnemyType::YOWIE : EnemyType::SATELLITE_LIZARD);
} }
break; break;
case 0x0116: // Dorphon and Eclair case 0x0112:
create_enemy(e, 0x0F + (e.skin & 0x01), 12 + (e.skin & 0x01), "Dorphon( Eclair)?"); enemies.emplace_back((e.skin & 0x01) ? EnemyType::MERISSA_AA : EnemyType::MERISSA_A);
break; break;
case 0x0117: // Goran family case 0x0113:
create_enemy(e, 0x11 + (e.skin % 3), (e.skin & 2) ? 15 : ((e.skin & 1) ? 16 : 14), "(Pyro )?Goran( Detonator)?"); enemies.emplace_back(EnemyType::GIRTABLULU);
break; break;
case 0x0114:
if (e.area > 0x05) {
enemies.emplace_back((e.unknown_a4 & 0x800000) ? EnemyType::PAZUZU_ALT : EnemyType::ZU_ALT);
} else {
enemies.emplace_back((e.unknown_a4 & 0x800000) ? EnemyType::PAZUZU : EnemyType::ZU);
}
break;
case 0x0115:
if (e.skin & 2) {
enemies.emplace_back(EnemyType::BA_BOOTA);
} else {
enemies.emplace_back((e.skin & 1) ? EnemyType::ZE_BOOTA : EnemyType::BOOTA);
}
break;
case 0x0116:
enemies.emplace_back((e.skin & 0x01) ? EnemyType::DORPHON_ECLAIR : EnemyType::DORPHON);
break;
case 0x0117: {
static const EnemyType types[3] = {EnemyType::GORAN, EnemyType::PYRO_GORAN, EnemyType::GORAN_DETONATOR};
enemies.emplace_back(types[e.skin % 3]);
break;
}
case 0x0119: // Saint-Million, Shambertin, Kondrieu case 0x0119: // Saint-Million, Shambertin, Kondrieu
create_enemy(e, 0x22, if (e.unknown_a4 & 0x800000) {
(e.reserved[10] & 0x800000) ? 21 : (19 + (e.skin & 0x01)), enemies.emplace_back(EnemyType::KONDRIEU);
"(Saint-Million|Shambertin|Kondrieu)"); } else {
enemies.emplace_back((e.skin & 1) ? EnemyType::SHAMBERTIN : EnemyType::SAINT_MILLION);
}
break; break;
default: default:
enemies.emplace_back(next_enemy_id++, e.base, 0xFFFFFFFF, 0, 0, "__unknown__"); enemies.emplace_back(EnemyType::UNKNOWN);
static_game_data_log.warning( static_game_data_log.warning(
"(Entry %zu, offset %zX in file) Unknown enemy type %08" PRIX32 " %08" PRIX32, "(Entry %zu, offset %zX in file) Unknown enemy type %08" PRIX32 " %08" PRIX32,
y, y * sizeof(EnemyEntry), e.base, e.skin); y, y * sizeof(EnemyEntry), e.base.load(), e.skin.load());
break; break;
} }
create_clones(e.num_clones); create_clones(e.num_clones);
} }
return enemies;
} }
SetDataTable::SetDataTable(shared_ptr<const string> data, bool big_endian) { SetDataTable::SetDataTable(shared_ptr<const string> data, bool big_endian) {
+26 -68
View File
@@ -8,85 +8,43 @@
#include <string> #include <string>
#include <vector> #include <vector>
#include "BattleParamsIndex.hh"
#include "PSOEncryption.hh" #include "PSOEncryption.hh"
#include "StaticGameData.hh" #include "StaticGameData.hh"
#include "Text.hh" #include "Text.hh"
class BattleParamsIndex { struct Map {
public: struct Enemy {
struct Entry { static uint64_t next_enemy_id;
le_uint16_t atp; // attack power
le_uint16_t psv; // perseverance (intelligence?) enum Flag {
le_uint16_t evp; // evasion HIT_BY_PLAYER0 = 0x01,
le_uint16_t hp; // hit points HIT_BY_PLAYER1 = 0x02,
le_uint16_t dfp; // defense HIT_BY_PLAYER2 = 0x04,
le_uint16_t ata; // accuracy HIT_BY_PLAYER3 = 0x08,
le_uint16_t lck; // luck DEFEATED = 0x10,
le_uint16_t esp; // ??? ITEM_DROPPED = 0x20,
parray<uint8_t, 0x0C> unknown_a1; };
le_uint32_t experience; uint64_t id;
le_uint32_t difficulty; EnemyType type;
uint8_t flags;
uint8_t last_hit_by_client_id;
explicit Enemy(EnemyType type);
std::string str() const; std::string str() const;
} __attribute__((packed)); } __attribute__((packed));
struct Table { std::vector<Enemy> enemies;
parray<parray<Entry, 0x60>, 4> difficulty;
void print(FILE* stream) const; void clear();
} __attribute__((packed)); void add_enemies_from_map_data(
Episode episode,
BattleParamsIndex( uint8_t difficulty,
std::shared_ptr<const std::string> data_on_ep1, // BattleParamEntry_on.dat uint8_t event,
std::shared_ptr<const std::string> data_on_ep2, // BattleParamEntry_lab_on.dat std::shared_ptr<const std::string> data);
std::shared_ptr<const std::string> data_on_ep4, // BattleParamEntry_ep4_on.dat
std::shared_ptr<const std::string> data_off_ep1, // BattleParamEntry.dat
std::shared_ptr<const std::string> data_off_ep2, // BattleParamEntry_lab.dat
std::shared_ptr<const std::string> data_off_ep4); // BattleParamEntry_ep4.dat
const Entry& get(bool solo, Episode episode, uint8_t difficulty,
uint8_t monster_type) const;
private:
struct LoadedFile {
std::shared_ptr<const std::string> data;
const Table* table;
};
// online/offline, episode
LoadedFile files[2][3];
}; };
struct PSOEnemy {
uint64_t id;
uint16_t source_type;
uint8_t hit_flags;
uint8_t last_hit;
uint32_t experience;
uint32_t rt_index;
size_t num_clones;
const char* type_name;
explicit PSOEnemy(uint64_t id);
PSOEnemy(
uint64_t id,
uint16_t source_type,
uint32_t experience,
uint32_t rt_index,
size_t num_clones,
const char* type_name);
std::string str() const;
} __attribute__((packed));
std::vector<PSOEnemy> parse_map(
std::shared_ptr<const BattleParamsIndex> battle_params,
bool is_solo,
Episode episode,
uint8_t difficulty,
std::shared_ptr<const std::string> data,
bool alt_enemies);
// TODO: This class is currently unused. It would be nice if we could use this // TODO: This class is currently unused. It would be nice if we could use this
// to generate variations and link to the corresponding map filenames, but it // to generate variations and link to the corresponding map filenames, but it
// seems that SetDataTable.rel files link to map filenames that don't actually // seems that SetDataTable.rel files link to map filenames that don't actually
+8 -15
View File
@@ -3215,6 +3215,7 @@ shared_ptr<Lobby> create_game_generic(
} }
game->next_game_item_id = 0x00810000; game->next_game_item_id = 0x00810000;
game->map.reset(new Map());
for (size_t area = 0; area < 0x10; area++) { for (size_t area = 0; area < 0x10; area++) {
c->log.info("[Map/%zu] Using variations %" PRIX32 ", %" PRIX32, c->log.info("[Map/%zu] Using variations %" PRIX32 ", %" PRIX32,
area, game->variations[area * 2].load(), game->variations[area * 2 + 1].load()); area, game->variations[area * 2].load(), game->variations[area * 2 + 1].load());
@@ -3233,21 +3234,13 @@ shared_ptr<Lobby> create_game_generic(
for (const string& filename : filenames) { for (const string& filename : filenames) {
try { try {
auto map_data = s->load_bb_file(filename, "", "map/" + filename); auto map_data = s->load_bb_file(filename, "", "map/" + filename);
std::vector<PSOEnemy> area_enemies = parse_map( size_t start_offset = game->map->enemies.size();
s->battle_params, game->map->add_enemies_from_map_data(game->episode, game->difficulty, game->event, map_data);
is_solo, size_t entries_loaded = game->map->enemies.size() - start_offset;
game->episode,
game->difficulty,
map_data,
false);
game->enemies.insert(
game->enemies.end(),
area_enemies.begin(),
area_enemies.end());
c->log.info("[Map/%zu] Loaded %s (%zu entries)", c->log.info("[Map/%zu] Loaded %s (%zu entries)",
area, filename.c_str(), area_enemies.size()); area, filename.c_str(), entries_loaded);
for (size_t z = 0; z < area_enemies.size(); z++) { for (size_t z = start_offset; z < game->map->enemies.size(); z++) {
string e_str = area_enemies[z].str(); string e_str = game->map->enemies[z].str();
static_game_data_log.info("(Entry %zX) %s", z, e_str.c_str()); static_game_data_log.info("(Entry %zX) %s", z, e_str.c_str());
} }
any_map_loaded = true; any_map_loaded = true;
@@ -3261,7 +3254,7 @@ shared_ptr<Lobby> create_game_generic(
} }
} }
c->log.info("Loaded maps contain %zu entries overall", game->enemies.size()); c->log.info("Loaded maps contain %zu entries overall", game->map->enemies.size());
} }
return game; return game;
} }
+87 -56
View File
@@ -1122,91 +1122,122 @@ static void on_set_quest_flag(shared_ptr<ServerState>,
} }
} }
// enemy hit by player
static void on_enemy_hit(shared_ptr<ServerState>, static void on_enemy_hit(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag, shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) { const void* data, size_t size) {
if (l->version == GameVersion::BB) { if (l->version == GameVersion::BB) {
const auto& cmd = check_size_sc<G_EnemyHitByPlayer_6x0A>(data); const auto& cmd = check_size_t<G_EnemyHitByPlayer_6x0A>(data, size);
if (!l->is_game()) { if (!l->is_game()) {
return; return;
} }
if (cmd.enemy_id >= l->enemies.size()) { if (c->lobby_client_id > 3) {
throw logic_error("client ID is above 3");
}
if (!l->map) {
throw runtime_error("game does not have a map loaded");
}
if (cmd.enemy_id >= l->map->enemies.size()) {
return; return;
} }
if (l->enemies[cmd.enemy_id].hit_flags & 0x80) { auto& enemy = l->map->enemies[cmd.enemy_id];
if (enemy.flags & Map::Enemy::Flag::DEFEATED) {
return; return;
} }
l->enemies[cmd.enemy_id].hit_flags |= (1 << c->lobby_client_id); enemy.flags |= (Map::Enemy::Flag::HIT_BY_PLAYER0 << c->lobby_client_id);
l->enemies[cmd.enemy_id].last_hit = c->lobby_client_id; enemy.last_hit_by_client_id = c->lobby_client_id;
} }
forward_subcommand(l, c, command, flag, data); forward_subcommand(l, c, command, flag, data, size);
} }
static void on_enemy_killed(shared_ptr<ServerState> s, static void on_charge_attack_bb(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag, shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) { const void* data, size_t size) {
forward_subcommand(l, c, command, flag, data); if (l->version != GameVersion::BB) {
throw runtime_error("BB-only command sent in non-BB game");
}
if (l->version == GameVersion::BB) { forward_subcommand(l, c, command, flag, data, size);
const auto& cmd = check_size_sc<G_EnemyKilled_6xC8>(data);
if (!l->is_game()) { const auto& cmd = check_size_t<G_ChargeAttack_BB_6xC7>(data, size);
throw runtime_error("client should not kill enemies outside of games"); auto& disp = c->game_data.player()->disp;
if (cmd.meseta_amount > disp.meseta) {
disp.meseta = 0;
} else {
disp.meseta -= cmd.meseta_amount;
}
}
static void on_enemy_killed_bb(shared_ptr<ServerState> s,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const void* data, size_t size) {
if (l->version != GameVersion::BB) {
throw runtime_error("BB-only command sent in non-BB game");
}
forward_subcommand(l, c, command, flag, data, size);
const auto& cmd = check_size_t<G_EnemyKilled_BB_6xC8>(data, size);
if (!l->is_game()) {
throw runtime_error("client should not kill enemies outside of games");
}
if (!l->map) {
throw runtime_error("game does not have a map loaded");
}
if (cmd.enemy_id >= l->map->enemies.size()) {
send_text_message(c, u"$C6Missing enemy killed");
return;
}
auto& e = l->map->enemies[cmd.enemy_id];
string e_str = e.str();
c->log.info("Enemy killed: entry %hu => %s", cmd.enemy_id.load(), e_str.c_str());
if (e.flags & Map::Enemy::Flag::DEFEATED) {
if (c->options.debug) {
send_text_message_printf(c, "$C5E-%hX (already defeated)", cmd.enemy_id.load());
} }
if (cmd.enemy_id >= l->enemies.size()) { return;
send_text_message(c, u"$C6Missing enemy killed"); }
return;
uint32_t experience = 0xFFFFFFFF;
try {
experience = s->battle_params->get(l->mode == GameMode::SOLO, l->episode, l->difficulty, e.type).experience;
} catch (const exception& e) {
if (c->options.debug) {
send_text_message_printf(c, "$C5E-%hX (missing definition)\n%s", cmd.enemy_id.load(), e.what());
} else {
send_text_message_printf(c, "$C4Unknown enemy type killed:\n%s", e.what());
}
}
e.flags |= Map::Enemy::Flag::DEFEATED;
for (size_t x = 0; x < l->max_clients; x++) {
if (!((e.flags >> x) & 1)) {
continue; // Player did not hit this enemy
} }
auto& e = l->enemies[cmd.enemy_id]; auto other_c = l->clients[x];
string e_str = e.str(); if (!other_c) {
c->log.info("Enemy killed: entry %hu => %s", cmd.enemy_id.load(), e_str.c_str()); continue; // No player
if (e.hit_flags & 0x80) {
if (c->options.debug) {
send_text_message_printf(c, "$C5E-%hX (already dead)", cmd.enemy_id.load());
}
return; // Enemy is already dead
} }
if (e.experience == 0xFFFFFFFF) { if (other_c->game_data.player()->disp.level >= 199) {
if (c->options.debug) { continue; // Player is level 200 or higher
send_text_message_printf(c, "$C5E-%hX (missing definition)", cmd.enemy_id.load());
} else {
send_text_message(c, u"$C6Unknown enemy type killed");
}
return;
} }
e.hit_flags |= 0x80; if (experience != 0xFFFFFFFF) {
for (size_t x = 0; x < l->max_clients; x++) {
if (!((e.hit_flags >> x) & 1)) {
continue; // Player did not hit this enemy
}
auto other_c = l->clients[x];
if (!other_c) {
continue; // No player
}
if (other_c->game_data.player()->disp.level >= 199) {
continue; // Player is level 200 or higher
}
// Killer gets full experience, others get 77% // Killer gets full experience, others get 77%
uint32_t exp; uint32_t player_exp = (e.last_hit_by_client_id == other_c->lobby_client_id)
if (e.last_hit == other_c->lobby_client_id) { ? experience
exp = e.experience; : ((experience * 77) / 100);
} else {
exp = ((e.experience * 77) / 100);
}
other_c->game_data.player()->disp.experience += exp; other_c->game_data.player()->disp.experience += player_exp;
send_give_experience(l, other_c, exp); send_give_experience(l, other_c, player_exp);
if (other_c->options.debug) { if (other_c->options.debug) {
send_text_message_printf(other_c, "$C5+%" PRIu32 " E-%hX (%s)", send_text_message_printf(other_c, "$C5+%" PRIu32 " E-%hX (%s)",
exp, cmd.enemy_id.load(), e.type_name); player_exp, cmd.enemy_id.load(), name_for_enum(e.type));
} }
bool leveled_up = false; bool leveled_up = false;