add option for suppressing commands
This commit is contained in:
+4
-2
@@ -300,6 +300,7 @@ ProxyServer::LinkedSession::LinkedSession(
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sub_version(0), // This is set during resume()
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sub_version(0), // This is set during resume()
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guild_card_number(0),
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guild_card_number(0),
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newserv_client_config(newserv_client_config),
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newserv_client_config(newserv_client_config),
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suppress_newserv_commands(true),
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lobby_players(12),
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lobby_players(12),
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lobby_client_id(0) {
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lobby_client_id(0) {
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memset(this->remote_client_config_data, 0, 0x20);
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memset(this->remote_client_config_data, 0, 0x20);
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@@ -477,8 +478,9 @@ void ProxyServer::LinkedSession::on_client_input() {
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if (data.size() < 12) {
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if (data.size() < 12) {
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break;
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break;
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}
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}
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// If this chat message looks like a chat command, suppress it
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// If this chat message looks like a newserv chat command, suppress it
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if (data[8] == '$' || (data[8] == '\t' && data[9] != 'C' && data[10] == '$')) {
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if (this->suppress_newserv_commands &&
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(data[8] == '$' || (data[8] == '\t' && data[9] != 'C' && data[10] == '$'))) {
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log(WARNING, "[ProxyServer/%08" PRIX32 "] Chat message appears to be a server command; dropping it",
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log(WARNING, "[ProxyServer/%08" PRIX32 "] Chat message appears to be a server command; dropping it",
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this->license->serial_number);
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this->license->serial_number);
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should_forward = false;
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should_forward = false;
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@@ -48,6 +48,7 @@ public:
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uint32_t guild_card_number;
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uint32_t guild_card_number;
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uint8_t remote_client_config_data[0x20];
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uint8_t remote_client_config_data[0x20];
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ClientConfig newserv_client_config;
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ClientConfig newserv_client_config;
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bool suppress_newserv_commands;
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struct LobbyPlayer {
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struct LobbyPlayer {
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uint32_t guild_card_number;
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uint32_t guild_card_number;
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@@ -97,6 +97,11 @@ Proxy commands (these will only work when exactly one client is connected):\n\
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Send a lobby event update to yourself.\n\
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Send a lobby event update to yourself.\n\
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warp <area-id>\n\
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warp <area-id>\n\
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Send yourself to a specific area.\n\
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Send yourself to a specific area.\n\
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set-chat-safety <on|off>\n\
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Enable or disable chat safety (enabled by default). When chat safety is on,\n\
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all chat messages that begin with a $ are not sent to the remote server.\n\
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This can prevent embarrassing situations if the remote server isn\'t a\n\
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newserv instance and you have newserv commands in your chat shortcuts.\n\
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set-save-files <on|off>\n\
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set-save-files <on|off>\n\
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Enable or disable saving of game files. When this is on, any file that the\n\
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Enable or disable saving of game files. When this is on, any file that the\n\
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remote server sends to the client will be saved to the current directory.\n\
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remote server sends to the client will be saved to the current directory.\n\
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@@ -312,6 +317,17 @@ Proxy commands (these will only work when exactly one client is connected):\n\
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session->send_to_end(data, true);
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session->send_to_end(data, true);
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} else if (command_name == "set-chat-safety") {
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auto session = this->get_proxy_session();
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if (command_args == "on") {
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session->suppress_newserv_commands = true;
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} else if (command_args == "off") {
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session->suppress_newserv_commands = false;
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} else {
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throw invalid_argument("argument must be \"on\" or \"off\"");
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}
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} else if (command_name == "set-save-files") {
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} else if (command_name == "set-save-files") {
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if (this->state->proxy_server.get()) {
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if (this->state->proxy_server.get()) {
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if (command_args == "on") {
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if (command_args == "on") {
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@@ -321,6 +337,7 @@ Proxy commands (these will only work when exactly one client is connected):\n\
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} else {
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} else {
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throw invalid_argument("argument must be \"on\" or \"off\"");
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throw invalid_argument("argument must be \"on\" or \"off\"");
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}
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}
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} else {
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} else {
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throw invalid_argument("proxy server is not available");
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throw invalid_argument("proxy server is not available");
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}
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}
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