clean up map logging

This commit is contained in:
Martin Michelsen
2023-12-09 18:32:17 -08:00
parent 12572ed2d4
commit beb87b546f
4 changed files with 22 additions and 30 deletions
+7 -3
View File
@@ -253,9 +253,8 @@ struct Map {
void generate_shuffled_location_table(const Map::RandomEnemyLocationsHeader& header, StringReader r, uint16_t section);
};
std::vector<Object> objects;
std::vector<Enemy> enemies;
std::vector<size_t> rare_enemy_indexes;
explicit Map(uint32_t lobby_id);
~Map() = default;
void clear();
@@ -308,6 +307,11 @@ struct Map {
std::shared_ptr<const RareEnemyRates> rare_rates = Map::DEFAULT_RARE_ENEMIES);
static std::string disassemble_quest_data(const void* data, size_t size);
PrefixedLogger log;
std::vector<Object> objects;
std::vector<Enemy> enemies;
std::vector<size_t> rare_enemy_indexes;
};
// TODO: This class is currently unused. It would be nice if we could use this