clean up map logging
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@@ -4000,7 +4000,7 @@ shared_ptr<Lobby> create_game_generic(
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}
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if (game->base_version == Version::BB_V4) {
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game->map = make_shared<Map>();
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game->map = make_shared<Map>(game->lobby_id);
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for (size_t floor = 0; floor < 0x10; floor++) {
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c->log.info("[Map/%zu] Using variations %" PRIX32 ", %" PRIX32,
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floor, game->variations[floor * 2].load(), game->variations[floor * 2 + 1].load());
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