update some command notes

This commit is contained in:
Martin Michelsen
2023-02-17 21:47:47 -08:00
parent 4946978ed7
commit bebb69649c
2 changed files with 12 additions and 9 deletions
+7 -4
View File
@@ -575,7 +575,7 @@ struct C_MenuItemInfoRequest_09 {
// 0B: Invalid command // 0B: Invalid command
// 0C: Create game (DCv1) // 0C (C->S): Create game (DCv1)
// Same format as C1, but fields not supported by v1 (e.g. episode, v2 mode) are // Same format as C1, but fields not supported by v1 (e.g. episode, v2 mode) are
// unused. // unused.
@@ -652,7 +652,8 @@ struct C_MenuSelection_DC_V3_10_Flag03 : C_MenuSelection_10_Flag03<char> { } __p
struct C_MenuSelection_PC_BB_10_Flag03 : C_MenuSelection_10_Flag03<char16_t> { } __packed__; struct C_MenuSelection_PC_BB_10_Flag03 : C_MenuSelection_10_Flag03<char16_t> { } __packed__;
// 11 (S->C): Ship info // 11 (S->C): Ship info
// Same format as 01 command. // Same format as 01 command. The text appears in a small box in the lower-left
// corner (on V3/BB) or lower-right corner of the screen.
// 12 (S->C): Valid but ignored (PC/V3/BB) // 12 (S->C): Valid but ignored (PC/V3/BB)
// TODO: Check if this command exists on DC v1/v2. // TODO: Check if this command exists on DC v1/v2.
@@ -1464,8 +1465,10 @@ struct C_CharSaveInfo_V3_BB_96 {
// Client will respond with a B1 command if header.flag is nonzero. // Client will respond with a B1 command if header.flag is nonzero.
// 98 (C->S): Leave game // 98 (C->S): Leave game
// Same format as 61 command. // Same format as 61 command. The server should update its view of the client's
// Client will send an 84 when it's ready to join a lobby. // player data and remove the client from the game it's in (if any), but should
// NOT assign it to an available lobby. The client will send an 84 when it's
// ready to join a lobby.
// 99 (C->S): Server time accepted // 99 (C->S): Server time accepted
// No arguments // No arguments
+5 -5
View File
@@ -32,11 +32,11 @@ const unordered_set<uint32_t> v2_crypt_initial_client_commands({
0x00280090, // (17) DCv1 license check 0x00280090, // (17) DCv1 license check
0x00B00093, // (02) DCv1 login 0x00B00093, // (02) DCv1 login
0x01140093, // (02) DCv1 extended login 0x01140093, // (02) DCv1 extended login
0x00E0009A, // (17) DCv2 license check 0x00E0009A, // (17) DCv2/GCNTE license check
0x00CC009D, // (02) DCv2 login 0x00CC009D, // (02) DCv2/GCNTE login
0x00CC019D, // (02) DCv2 login (UDP off) 0x00CC019D, // (02) DCv2/GCNTE login (UDP off)
0x0130009D, // (02) DCv2 extended login 0x0130009D, // (02) DCv2/GCNTE extended login
0x0130019D, // (02) DCv2 extended login (UDP off) 0x0130019D, // (02) DCv2/GCNTE extended login (UDP off)
// Note: PSO PC initial commands are not listed here because we don't use a // Note: PSO PC initial commands are not listed here because we don't use a
// detector encryption for PSO PC (instead, we use the split reconnect command // detector encryption for PSO PC (instead, we use the split reconnect command
// to send PC to a different port). // to send PC to a different port).