add unknown enemy type 0118
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@@ -39,7 +39,6 @@ ItemCreator::ItemCreator(
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restrictions(restrictions),
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random_crypt(random_seed) {
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this->generate_unit_stars_tables();
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this->pt->print_enemy_table(stderr);
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}
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void ItemCreator::set_random_state(uint32_t seed, uint32_t absolute_offset) {
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+3
-2
@@ -109,8 +109,8 @@ Map::Enemy::Enemy(size_t source_index, uint8_t floor, EnemyType type)
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}
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string Map::Enemy::str() const {
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return string_printf("[Map::Enemy source %zX %s flags=%02hhX last_hit_by_client_id=%hu]",
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this->source_index, name_for_enum(this->type), this->state_flags, this->last_hit_by_client_id);
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return string_printf("[Map::Enemy source %zX %s floor=%02hhX flags=%02hhX last_hit_by_client_id=%hu]",
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this->source_index, name_for_enum(this->type), this->floor, this->state_flags, this->last_hit_by_client_id);
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}
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string Map::Object::str(shared_ptr<const ItemNameIndex> name_index) const {
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@@ -585,6 +585,7 @@ void Map::add_enemy(
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case 0x00C6: // TBoss3VoloptMonitor
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case 0x00C7: // TBoss3VoloptHiraisin
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case 0x0100:
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case 0x0118:
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add(EnemyType::UNKNOWN);
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static_game_data_log.warning(
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"(Entry %zu, offset %zX in file) Unknown enemy type %04hX",
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