fix Word Select mapping across versions
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@@ -890,7 +890,7 @@ struct PlayerConfig {
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// This array is updated when a battle is started (via a 6xB4x05 command). The
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// client adds the opposing players' info to ths first two entries here if the
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// opponents are human. (The existing entries are always moved back by two
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// slots, but if either or both opponents are not humans, one or both of the
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// slots, but if one or both opponents are not humans, one or both of the
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// newly-vacated slots is not filled in.)
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/* 2128:1FD4 */ parray<PlayerReference, 10> recent_human_opponents;
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/* 2240:20EC */ parray<uint8_t, 0x28> unknown_a10;
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