document TContainerAncient01
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@@ -1802,11 +1802,19 @@ static const vector<DATEntityDefinition> dat_object_definitions({
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// Ruins poison-spewing blob. This object is technically an item box, and
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// Ruins poison-spewing blob. This object is technically an item box, and
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// drops an item when destroyed. Unlike most other item boxes, it cannot
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// drops an item when destroyed. Unlike most other item boxes, it cannot
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// be specialized (ignore_def is always true). Params:
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// be specialized (ignore_def is always true). It cycles through the
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// param1 = TODO (value is param1 + 299)
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// following 3 phases in order until it's destroyed:
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// param2 = TODO (value is param2 + 209)
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// Phase 0: idle (duration depends on param1 and players' positions)
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// param3 = TODO (value is param3 + 399)
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// Phase 1: preparing to spew poison (always lasts 60 frames)
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// param6 = TODO (value is param6 + 4)
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// Phase 2: spewing poison (duration specified by param2)
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// Params:
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// param1 = maximum phase 0 duration in frames (value is param1 + 299;
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// it advances to phase 1 early if a player is within 80 units of it)
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// param2 = duration of phase 2 in frames (value is param2 + 209)
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// param3 = poison radius squared (value is param3 + 399, so if param3 =
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// 1 for example, the poison radius is 20 units)
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// param6 = how often to create more particles during spewing phase (in
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// frames; value is param6 + 4)
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{0x0152, F_V0_V4, 0x00004E000F800700, "TContainerAncient01"},
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{0x0152, F_V0_V4, 0x00004E000F800700, "TContainerAncient01"},
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// Ruins falling trap. Trap power seems to be scaled by difficulty
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// Ruins falling trap. Trap power seems to be scaled by difficulty
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