initial implementation of BB teams (WIP)

This commit is contained in:
Martin Michelsen
2023-11-18 20:49:18 -08:00
parent 99d1a3272a
commit c1e225847e
21 changed files with 1249 additions and 123 deletions
+17
View File
@@ -76,6 +76,23 @@ constexpr uint32_t EP3_INFINITE_MESETA = 0xAA0F0FAA;
constexpr uint32_t EP3_INFINITE_TIME = 0xAA1010AA;
} // namespace ProxyOptionsMenuItemID
namespace TeamRewardMenuItemID {
constexpr uint32_t TEAM_FLAG = 0x01010101;
constexpr uint32_t DRESSING_ROOM = 0x02020202;
constexpr uint32_t MEMBERS_20_LEADERS_3 = 0x03030303;
constexpr uint32_t MEMBERS_40_LEADERS_5 = 0x04040404;
constexpr uint32_t MEMBERS_70_LEADERS_8 = 0x05050505;
constexpr uint32_t MEMBERS_100_LEADERS_10 = 0x06060606;
// constexpr uint32_t POINT_OF_DISASTER = ...;
// constexpr uint32_t TOYS_TWILIGHT = ...;
// constexpr uint32_t COMMANDER_BLADE = ...;
// constexpr uint32_t UNION_GUARD = ...;
// constexpr uint32_t TEAM_POINTS_500 = ...;
// constexpr uint32_t TEAM_POINTS_1000 = ...;
// constexpr uint32_t TEAM_POINTS_5000 = ...;
// constexpr uint32_t TEAM_POINTS_10000 = ...;
} // namespace TeamRewardMenuItemID
struct MenuItem {
enum Flag {
// For menu items to be visible on DCNTE, they must not have either of the