initial implementation of BB teams (WIP)
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+17
@@ -76,6 +76,23 @@ constexpr uint32_t EP3_INFINITE_MESETA = 0xAA0F0FAA;
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constexpr uint32_t EP3_INFINITE_TIME = 0xAA1010AA;
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} // namespace ProxyOptionsMenuItemID
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namespace TeamRewardMenuItemID {
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constexpr uint32_t TEAM_FLAG = 0x01010101;
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constexpr uint32_t DRESSING_ROOM = 0x02020202;
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constexpr uint32_t MEMBERS_20_LEADERS_3 = 0x03030303;
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constexpr uint32_t MEMBERS_40_LEADERS_5 = 0x04040404;
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constexpr uint32_t MEMBERS_70_LEADERS_8 = 0x05050505;
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constexpr uint32_t MEMBERS_100_LEADERS_10 = 0x06060606;
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// constexpr uint32_t POINT_OF_DISASTER = ...;
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// constexpr uint32_t TOYS_TWILIGHT = ...;
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// constexpr uint32_t COMMANDER_BLADE = ...;
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// constexpr uint32_t UNION_GUARD = ...;
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// constexpr uint32_t TEAM_POINTS_500 = ...;
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// constexpr uint32_t TEAM_POINTS_1000 = ...;
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// constexpr uint32_t TEAM_POINTS_5000 = ...;
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// constexpr uint32_t TEAM_POINTS_10000 = ...;
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} // namespace TeamRewardMenuItemID
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struct MenuItem {
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enum Flag {
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// For menu items to be visible on DCNTE, they must not have either of the
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