initial implementation of BB teams (WIP)
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+3
-3
@@ -64,8 +64,8 @@ public:
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return this->overlay_character_data.get() != nullptr;
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}
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std::shared_ptr<PSOBBSystemFile> system(bool allow_load = true);
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std::shared_ptr<const PSOBBSystemFile> system(bool allow_load = true) const;
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std::shared_ptr<PSOBBBaseSystemFile> system(bool allow_load = true);
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std::shared_ptr<const PSOBBBaseSystemFile> system(bool allow_load = true) const;
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std::shared_ptr<PSOBBCharacterFile> character(bool allow_load = true, bool allow_overlay = true);
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std::shared_ptr<const PSOBBCharacterFile> character(bool allow_load = true, bool allow_overlay = true) const;
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@@ -88,7 +88,7 @@ private:
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// The overlay character data is used in battle and challenge modes, when
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// character data is temporarily replaced in-game. In other play modes and in
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// lobbies, overlay_character_data is null.
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std::shared_ptr<PSOBBSystemFile> system_data;
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std::shared_ptr<PSOBBBaseSystemFile> system_data;
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std::shared_ptr<PSOBBCharacterFile> overlay_character_data;
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std::shared_ptr<PSOBBCharacterFile> character_data;
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std::shared_ptr<PSOBBGuildCardFile> guild_card_data;
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