fix tournament registration bug after disconnect
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@@ -5334,7 +5334,9 @@ struct G_CardAuctionResults_GC_Ep3_6xB5x45 {
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// client just copies the included strings to global buffers and then ignores
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// them. Sega's servers sent this twice for each battle, however: once after the
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// initial setup phase (before starter rolls) and once when the results screen
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// appeared.
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// appeared. The second instance of this command appears to be caused by them
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// recreating the TCardServer object (implemented here as Episode3::Server) in
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// order to support sequential multiple battles in the same team.
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struct G_ServerVersionStrings_GC_Ep3_6xB4x46 {
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G_CardBattleCommandHeader header = {0xB4, sizeof(G_ServerVersionStrings_GC_Ep3_6xB4x46) / 4, 0, 0x46, 0, 0, 0};
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