fix tournament registration bug after disconnect
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@@ -105,6 +105,8 @@ public:
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std::shared_ptr<Team> get_winner_team() const;
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std::shared_ptr<Match> next_match_for_team(std::shared_ptr<Team> team) const;
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std::shared_ptr<Match> get_final_match() const;
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std::shared_ptr<Team> team_for_serial_number(uint32_t serial_number) const;
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void start();
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void print_bracket(FILE* stream) const;
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@@ -155,6 +157,9 @@ public:
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std::shared_ptr<Tournament> get_tournament(uint8_t number) const;
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std::shared_ptr<Tournament> get_tournament(const std::string& name) const;
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std::shared_ptr<Tournament::Team> team_for_serial_number(
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uint32_t serial_number) const;
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private:
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std::shared_ptr<Tournament> tournaments[0x20];
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};
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