fix cross-version lobby appearance and name colors
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@@ -1258,10 +1258,11 @@ struct S_JoinGame_GC_Ep3_64 : S_JoinGame_GC_64 {
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// This field is only present if the game (and client) is Episode 3. Similarly
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// to lobby_data in the base struct, all four of these are always present and
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// they are filled in in slot positions.
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struct {
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struct Ep3PlayerEntry {
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PlayerInventory inventory;
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PlayerDispDataDCPCV3 disp;
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} __packed__ players_ep3[4];
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} __packed__;
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parray<Ep3PlayerEntry, 4> players_ep3;
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} __packed__;
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struct S_JoinGame_XB_64 : S_JoinGame_DC_PC<PlayerLobbyDataXB> {
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