use area instead of floor during map construction
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-1
@@ -174,7 +174,7 @@ struct EnemyTypeDefinition {
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inline bool is_boss() const {
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return (this->flags & Flag::IS_BOSS);
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}
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EnemyType rare_type(Episode episode, uint8_t event, uint8_t floor) const;
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EnemyType rare_type(uint8_t area, uint8_t event) const;
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};
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const EnemyTypeDefinition& type_definition_for_enemy(EnemyType type);
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