use area instead of floor during map construction
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-1
@@ -174,7 +174,7 @@ uint8_t Lobby::area_for_floor(Version version, uint8_t floor) const {
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return this->quest->meta.floor_assignments.at(floor).area;
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}
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auto sdt = this->require_server_state()->set_data_table(version, this->episode, this->mode, this->difficulty);
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return sdt->default_area_for_floor(this->episode, floor);
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return sdt->default_floor_to_area(this->episode).at(floor);
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}
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shared_ptr<ServerState> Lobby::require_server_state() const {
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