use area instead of floor during map construction

This commit is contained in:
Martin Michelsen
2025-11-30 23:12:55 -08:00
parent 800c70c401
commit c482324a97
14 changed files with 250 additions and 193 deletions
+1 -1
View File
@@ -68,7 +68,7 @@ void QuestMetadata::assign_default_floors() {
for (size_t z = 0; z < 0x12; z++) {
auto& fa = this->floor_assignments[z];
fa.floor = z;
fa.area = SetDataTableBase::default_area_for_floor(this->version, this->episode, z);
fa.area = SetDataTableBase::default_floor_to_area(this->version, this->episode)[z];
fa.type = 0;
fa.layout_var = 0;
fa.entities_var = 0;