use area instead of floor during map construction
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@@ -68,7 +68,7 @@ void QuestMetadata::assign_default_floors() {
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for (size_t z = 0; z < 0x12; z++) {
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auto& fa = this->floor_assignments[z];
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fa.floor = z;
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fa.area = SetDataTableBase::default_area_for_floor(this->version, this->episode, z);
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fa.area = SetDataTableBase::default_floor_to_area(this->version, this->episode)[z];
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fa.type = 0;
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fa.layout_var = 0;
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fa.entities_var = 0;
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