document more Ep3 NTE differences
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+14
-12
@@ -11,27 +11,29 @@
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namespace Episode3 {
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struct NameEntry {
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parray<char, 0x10> name;
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uint8_t client_id;
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uint8_t present;
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uint8_t is_cpu_player;
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uint8_t unused;
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/* 00 */ parray<char, 0x10> name;
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/* 10 */ uint8_t client_id;
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/* 11 */ uint8_t present;
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/* 12 */ uint8_t is_cpu_player;
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/* 13 */ uint8_t unused;
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/* 14 */
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NameEntry();
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void clear();
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} __attribute__((packed));
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struct DeckEntry {
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pstring<TextEncoding::SJIS, 0x10> name;
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le_uint32_t team_id;
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parray<le_uint16_t, 31> card_ids;
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/* 00 */ pstring<TextEncoding::SJIS, 0x10> name;
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/* 10 */ le_uint32_t team_id;
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/* 14 */ parray<le_uint16_t, 31> card_ids;
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// If the following flag is not set to 3, then the God Whim assist effect can
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// use cards that are hidden from the player during deck building. The client
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// always sets this to 3, and it's not clear why this even exists.
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uint8_t god_whim_flag;
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uint8_t unused1;
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le_uint16_t player_level;
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parray<uint8_t, 2> unused2;
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/* 52 */ uint8_t god_whim_flag;
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/* 53 */ uint8_t unused1;
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/* 54 */ le_uint16_t player_level;
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/* 56 */ parray<uint8_t, 2> unused2;
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/* 58 */
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DeckEntry();
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void clear();
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