implement patch serving
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@@ -88,8 +88,8 @@ struct ClientConfigBB {
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// Patch server commands
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// The patch protocol is nearly identical between PSO PC and PSO BB (the only
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// versions on which it is used). Only the client's 04 command differs.
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// The patch protocol is identical between PSO PC and PSO BB (the only versions
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// on which it is used).
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// A patch server session generally goes like this:
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// Server: 02 (unencrypted)
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@@ -157,12 +157,14 @@ struct S_ServerInit_Patch_02 {
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// Client will respond with an 04 command.
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// 04 (C->S): Log in (patch)
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// The email field is always blank on BB. It may be blank on PC too, so this
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// cannot be used to determine the game version used by a patch client.
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struct C_Login_Patch_04 {
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parray<le_uint32_t, 3> unused;
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ptext<char, 0x10> username;
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ptext<char, 0x10> password;
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ptext<char, 0x40> email; // Note: this field is blank on BB
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ptext<char, 0x40> email;
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};
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// 05 (S->C): Unknown
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