Ep3 NTE battles checkpoint 2
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@@ -164,7 +164,7 @@ enum class CardClass : uint16_t {
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};
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const char* name_for_card_class(CardClass cc);
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bool card_class_is_tech_like(CardClass cc);
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bool card_class_is_tech_like(CardClass cc, bool is_trial);
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enum class TargetMode : uint8_t {
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NONE = 0x00, // Used for defense cards, mags, shields, etc.
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@@ -300,7 +300,7 @@ enum class ConditionType : uint8_t {
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UNKNOWN_75 = 0x75,
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REFLECT = 0x76, // Generate reverse attack
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UNKNOWN_77 = 0x77,
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ANY = 0x78, // Not a real condition; used as a wildcard in search functions
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ANY = 0x78, // Not a real condition; used as a wildcard in search functions. Has value 0x64 on NTE
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UNKNOWN_79 = 0x79,
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UNKNOWN_7A = 0x7A,
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UNKNOWN_7B = 0x7B,
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@@ -984,7 +984,7 @@ struct RulesTrial {
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/* 00 */ uint8_t overall_time_limit = 0;
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/* 01 */ uint8_t phase_time_limit = 0;
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/* 02 */ AllowedCards allowed_cards = AllowedCards::ALL;
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/* 03 */ uint8_t atk_dice_max = 1; // TODO: Are these actually maxes? Look at the dice roll function
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/* 03 */ uint8_t atk_dice_max = 6;
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/* 04 */ uint8_t def_dice_max = 6;
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/* 05 */ uint8_t disable_deck_shuffle = 0;
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/* 06 */ uint8_t disable_deck_loop = 0;
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