make infinite HP also heal conditions
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+3
-2
@@ -288,8 +288,9 @@ enum PlayerStatsChange {
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};
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void send_player_stats_change(std::shared_ptr<Client> c, PlayerStatsChange stat, uint32_t amount);
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void send_player_stats_change(
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Channel& ch, uint16_t client_id, PlayerStatsChange stat, uint32_t amount);
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void send_player_stats_change(Channel& ch, uint16_t client_id, PlayerStatsChange stat, uint32_t amount);
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void send_remove_conditions(std::shared_ptr<Client> c);
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void send_remove_conditions(Channel& ch, uint16_t client_id);
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void send_warp(Channel& ch, uint8_t client_id, uint32_t floor, bool is_private);
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void send_warp(std::shared_ptr<Client> c, uint32_t floor, bool is_private);
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void send_warp(std::shared_ptr<Lobby> l, uint32_t floor, bool is_private);
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