diff --git a/README.md b/README.md index 6e372ffe..bd291504 100644 --- a/README.md +++ b/README.md @@ -96,7 +96,7 @@ For BB clients, newserv reads some files out of the patch data to implement game To make server startup faster, newserv caches the modification times, sizes, and checksums of the files in the patch directories. If the patch server appears to be misbehaving, try deleting the .metadata-cache.json file in the relevant patch directory to force newserv to recompute all the checksums. Also, in the case when checksums are cached, newserv may not actually load the data for a patch file until it's needed by a client. Therefore, modifying any part of the patch tree while newserv is running can cause clients to see an inconsistent view of it. -Patch directory contents are cached in memory. If you've changed any of these files, you can run `reload patches` in the interactive shell to make the changes take effect without restarting the server. +Patch directory contents are cached in memory. If you've changed any of these files, you can run `reload patch-indexes` in the interactive shell to make the changes take effect without restarting the server. ## How to connect @@ -222,7 +222,7 @@ Episode 3 download quests consist only of a .bin file - there is no correspondin When newserv indexes the quests during startup, it will warn (but not fail) if any quests are corrupt or in unrecognized formats. -Quest contents are cached in memory, but if you've changed the contents of the quests directory, you can re-index the quests without restarting the server by running `reload quests` in the interactive shell. The new quests will be available immediately, but any games with quests already in progress will continue using the old versions of the quests until those quests end. +Quest contents are cached in memory, but if you've changed the contents of the quests directory, you can re-index the quests without restarting the server by running `reload quest-index` in the interactive shell. The new quests will be available immediately, but any games with quests already in progress will continue using the old versions of the quests until those quests end. ## Item tables and drop modes @@ -288,7 +288,7 @@ Episode 3 state and game data is stored in the system/ep3 directory. The files i There is no public editor for Episode 3 maps and quests, but the format is described fairly thoroughly in src/Episode3/DataIndexes.hh (see the MapDefinition structure). You'll need to use `newserv decompress-prs ...` to decompress .bin or .mnm files before editing them, but you don't need to compress the files again to use them - just put the .bind or .mnmd file in the maps directory and newserv will make it available. -Like quests, Episode 3 card definitions, maps, and quests are cached in memory. If you've changed any of these files, you can run `reload ep3` in the interactive shell to make the changes take effect without restarting the server. +Like quests, Episode 3 card definitions, maps, and quests are cached in memory. If you've changed any of these files, you can run `reload ep3-data` in the interactive shell to make the changes take effect without restarting the server. ## Memory patches and DOL files