add GC NTE save file format
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+9
-3
@@ -748,8 +748,7 @@ static void proxy_command_patch(shared_ptr<ProxyServer::LinkedSession> ses, cons
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auto send_version_detect_or_send_call = [args, ses, send_call]() {
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bool is_gc = ::is_gc(ses->version());
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bool is_xb = (ses->version() == Version::XB_V3);
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if ((is_gc || is_xb) &&
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ses->config.specific_version == default_specific_version_for_version(ses->version(), -1)) {
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if ((is_gc || is_xb) && specific_version_is_indeterminate(ses->config.specific_version)) {
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auto s = ses->require_server_state();
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send_function_call(
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ses->client_channel,
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@@ -1472,6 +1471,7 @@ static void server_command_savechar(shared_ptr<Client> c, const std::string& arg
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static void server_command_loadchar(shared_ptr<Client> c, const std::string& args) {
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if (!is_v1_or_v2(c->version()) &&
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(c->version() != Version::GC_V3) &&
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(c->version() != Version::GC_NTE) &&
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(c->version() != Version::XB_V3) &&
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(c->version() != Version::BB_V4)) {
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send_text_message(c, "$C7This command cannot\nbe used on your\ngame version");
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@@ -1498,7 +1498,10 @@ static void server_command_loadchar(shared_ptr<Client> c, const std::string& arg
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send_player_leave_notification(l, c->lobby_client_id);
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s->send_lobby_join_notifications(l, c);
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} else if ((c->version() == Version::DC_V2) || (c->version() == Version::GC_V3) || (c->version() == Version::XB_V3)) {
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} else if ((c->version() == Version::DC_V2) ||
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(c->version() == Version::GC_NTE) ||
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(c->version() == Version::GC_V3) ||
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(c->version() == Version::XB_V3)) {
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// TODO: Support extended player info on other versions
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auto s = c->require_server_state();
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if (c->config.check_flag(Client::Flag::NO_SEND_FUNCTION_CALL) ||
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@@ -1539,6 +1542,9 @@ static void server_command_loadchar(shared_ptr<Client> c, const std::string& arg
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if (c->version() == Version::DC_V2) {
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auto dc_char = make_shared<PSODCV2CharacterFile>(c->character()->to_dc_v2());
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send_set_extended_player_info.operator()<PSODCV2CharacterFile>(c, dc_char);
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} else if (c->version() == Version::GC_NTE) {
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auto gc_char = make_shared<PSOGCNTECharacterFileCharacter>(c->character()->to_gc_nte());
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send_set_extended_player_info.operator()<PSOGCNTECharacterFileCharacter>(c, gc_char);
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} else if (c->version() == Version::GC_V3) {
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auto gc_char = make_shared<PSOGCCharacterFile::Character>(c->character()->to_gc());
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send_set_extended_player_info.operator()<PSOGCCharacterFile::Character>(c, gc_char);
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