implement $next on proxy server
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+18
-3
@@ -758,8 +758,13 @@ static void server_command_warp(shared_ptr<ServerState>, shared_ptr<Lobby> l,
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static void proxy_command_warp(shared_ptr<ServerState>,
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ProxyServer::LinkedSession& session, const std::u16string& args) {
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if (!session.is_in_game) {
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send_text_message(session.client_channel, u"$C6You must be in a\ngame to use this\ncommand");
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return;
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}
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uint32_t area = stoul(encode_sjis(args), nullptr, 0);
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send_warp(session.client_channel, session.lobby_client_id, area);
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session.area = area;
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}
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static void server_command_next(shared_ptr<ServerState>, shared_ptr<Lobby> l,
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@@ -768,7 +773,7 @@ static void server_command_next(shared_ptr<ServerState>, shared_ptr<Lobby> l,
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check_cheats_enabled(l);
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if (!l->episode || (l->episode > 3)) {
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return;
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throw runtime_error("invalid episode number");
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}
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uint8_t new_area = c->area + 1;
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@@ -781,6 +786,17 @@ static void server_command_next(shared_ptr<ServerState>, shared_ptr<Lobby> l,
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send_warp(c, new_area);
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}
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static void proxy_command_next(shared_ptr<ServerState>,
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ProxyServer::LinkedSession& session, const std::u16string&) {
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if (!session.is_in_game) {
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send_text_message(session.client_channel, u"$C6You must be in a\ngame to use this\ncommand");
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return;
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}
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session.area++;
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send_warp(session.client_channel, session.lobby_client_id, session.area);
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}
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static void server_command_what(shared_ptr<ServerState>, shared_ptr<Lobby> l,
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shared_ptr<Client> c, const std::u16string&) {
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check_is_game(l, true);
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@@ -972,8 +988,7 @@ static const unordered_map<u16string, ChatCommandDefinition> chat_commands({
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{u"$li", {server_command_lobby_info, proxy_command_lobby_info, u"Usage:\nli"}},
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{u"$maxlevel", {server_command_max_level, nullptr, u"Usage:\nmax_level <level>"}},
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{u"$minlevel", {server_command_min_level, nullptr, u"Usage:\nmin_level <level>"}},
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// TODO: implement this on proxy server
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{u"$next", {server_command_next, nullptr, u"Usage:\nnext"}},
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{u"$next", {server_command_next, proxy_command_next, u"Usage:\nnext"}},
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{u"$password", {server_command_password, nullptr, u"Usage:\nlock [password]\nomit password to\nunlock game"}},
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{u"$persist", {server_command_persist, nullptr, u"Usage:\npersist"}},
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{u"$proxygc", {server_command_proxygc, proxy_command_proxygc, u"Usage:\nproxygc <gc#>"}},
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