implement $next on proxy server
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@@ -1045,6 +1045,7 @@ static HandlerResult S_65_67_68(shared_ptr<ServerState>,
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if (command == 0x67) {
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session.clear_lobby_players(12);
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session.is_in_game = false;
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session.area = 0x0F;
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// This command can cause the client to no longer send D6 responses when
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// 1A/D5 large message boxes are closed. newserv keeps track of this
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@@ -1117,6 +1118,7 @@ static HandlerResult S_64(shared_ptr<ServerState>,
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}
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session.clear_lobby_players(4);
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session.area = 0;
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session.is_in_game = true;
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bool modified = false;
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@@ -1181,6 +1183,7 @@ static HandlerResult S_66_69(shared_ptr<ServerState>,
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static HandlerResult C_98(shared_ptr<ServerState>,
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ProxyServer::LinkedSession& session, uint16_t, uint32_t, string&) {
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session.area = 0x0F;
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session.is_in_game = false;
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return HandlerResult::Type::FORWARD;
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}
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@@ -1281,7 +1284,11 @@ static HandlerResult C_6x(shared_ptr<ServerState> s,
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}
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if (!data.empty()) {
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if (data[0] == 0x2F || data[0] == 0x4B || data[0] == 0x4C) {
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if (data[0] == 0x21) {
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const auto& cmd = check_size_t<G_InterLevelWarp_6x21>(data);
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session.area = cmd.area;
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} else if (data[0] == 0x2F || data[0] == 0x4B || data[0] == 0x4C) {
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if (session.infinite_hp) {
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send_player_stats_change(session.client_channel,
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session.lobby_client_id, PlayerStatsChange::ADD_HP, 2550);
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