add PC save file formats and encrypt/decrypt functions
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@@ -174,6 +174,19 @@ struct PlayerDispDataBB {
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void apply_dressing_room(const PlayerDispDataBBPreview&);
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} __attribute__((packed));
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struct GuildCardPC {
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/* 00 */ le_uint32_t player_tag = 0;
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/* 04 */ le_uint32_t guild_card_number = 0;
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// TODO: Is the length of the name field correct here?
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/* 08 */ ptext<char16_t, 0x18> name;
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/* 38 */ ptext<char16_t, 0x5A> description;
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/* EC */ uint8_t present = 0;
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/* ED */ uint8_t language = 0;
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/* EE */ uint8_t section_id = 0;
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/* EF */ uint8_t char_class = 0;
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/* F0 */
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} __attribute__((packed));
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// TODO: Is this the same for XB as it is for GC? (This struct is based on the
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// GC format)
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struct GuildCardV3 {
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