switch to coroutine execution model
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@@ -1,13 +1,18 @@
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## General
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- Make UI strings localizable (e.g. entries in menus, welcome message, etc.)
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- Add an idle connection timeout for proxy sessions
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- Clean up ItemParameterTable implementation (see comment at the top of the class definition)
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- Handle MeetUserExtensions properly in 41 and C4 commands on the proxy (rewrite the embedded 19 command and store a map of received destinations)
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- Handle MeetUserExtensions properly in 41 and C4 commands on the proxy (rewrite the embedded 19 command and put some metadata in the persistent config, perhaps)
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- Make a server patch version of story flag fixer quest
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- Make proxy server handle all login commands, including sending 9C when needed
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- Add $switchit command (activates switch flag(s) for nearest object, e.g. laser fence, door, fog collision)
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- Add a way to persist flags across connections, at least on v3, because of Meet User + B2 enable quest interactions - maybe update the quest to patch one of the login commands so the server can tell it's enabled
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- Handle items in crossplay - use the replacement table
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## PSO DC
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- Investigate if https://crates.io/crates/blaze-ssl-async can be used to implement the HL check server
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- v2 challenge data in $savechar/$loadchar doesn't work properly
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## Episode 3
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@@ -27,3 +32,5 @@
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- Figure out why Pouilly Slime EXP doesn't work
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- Make server-specified rare enemies work with maps loaded by the proxy
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- Implement serialization for various table types (ItemPMT, ItemPT, etc.)
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- Record some BB tests
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- Add all necessary Guild Card number rewrites in BB commands on the proxy
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