switch to coroutine execution model
This commit is contained in:
+104
-153
@@ -1,11 +1,10 @@
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#pragma once
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#include <netinet/in.h>
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#include <memory>
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#include <stdexcept>
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#include "Account.hh"
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#include "AsyncUtils.hh"
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#include "Channel.hh"
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#include "CommandFormats.hh"
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#include "Episode3/BattleRecord.hh"
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@@ -15,6 +14,7 @@
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#include "PSOEncryption.hh"
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#include "PSOProtocol.hh"
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#include "PatchFileIndex.hh"
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#include "ProxySession.hh"
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#include "Quest.hh"
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#include "QuestScript.hh"
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#include "TeamIndex.hh"
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@@ -22,21 +22,22 @@
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extern const uint64_t CLIENT_CONFIG_MAGIC;
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class Server;
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class GameServer;
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struct Lobby;
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class Parsed6x70Data;
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struct GetPlayerInfoResult {
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// Exactly one of the following two shared_ptrs is not null
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std::shared_ptr<PSOBBCharacterFile> character;
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std::shared_ptr<PSOGCEp3CharacterFile::Character> ep3_character;
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bool is_full_info; // True if the client sent 30; false if it was 61 or 98
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};
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class Client : public std::enable_shared_from_this<Client> {
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public:
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enum class Flag : uint64_t {
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// clang-format off
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// This mask specifies which flags are sent to the client
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// TODO: It'd be nice to use a pattern here (e.g. all server-side flags are
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// in the high bits) but that would require re-recording or manually
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// rewriting all the tests
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CLIENT_SIDE_MASK = 0xEF3CFFFF7C0BFFFB,
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// Version-related flags
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CHECKED_FOR_DC_V1_PROTOTYPE = 0x0000000000000002,
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NO_D6_AFTER_LOBBY = 0x0000000000000100,
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@@ -61,8 +62,6 @@ public:
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SAVE_ENABLED = 0x0000000004000000,
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HAS_EP3_CARD_DEFS = 0x0000000008000000,
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HAS_EP3_MEDIA_UPDATES = 0x0000000010000000,
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USE_OVERRIDE_RANDOM_SEED = 0x0000000020000000,
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HAS_GUILD_CARD_NUMBER = 0x0000000040000000,
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HAS_AUTO_PATCHES = 0x0000004000000000,
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AT_BANK_COUNTER = 0x0000000080000000, // Server-side only
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SHOULD_SEND_ARTIFICIAL_ITEM_STATE = 0x0001000000000000, // Server-side only
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@@ -86,16 +85,10 @@ public:
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PROXY_SAVE_FILES = 0x0000001000000000,
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PROXY_CHAT_COMMANDS_ENABLED = 0x0000002000000000,
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PROXY_PLAYER_NOTIFICATIONS_ENABLED = 0x0000008000000000,
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PROXY_SUPPRESS_CLIENT_PINGS = 0x0000010000000000,
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PROXY_SUPPRESS_REMOTE_LOGIN = 0x0000020000000000,
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PROXY_ZERO_REMOTE_GUILD_CARD = 0x0000040000000000,
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PROXY_EP3_INFINITE_MESETA_ENABLED = 0x0000080000000000,
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PROXY_EP3_INFINITE_TIME_ENABLED = 0x0000100000000000,
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PROXY_RED_NAME_ENABLED = 0x0000200000000000,
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PROXY_BLANK_NAME_ENABLED = 0x0000400000000000,
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PROXY_BLOCK_FUNCTION_CALLS = 0x0000800000000000,
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PROXY_EP3_UNMASK_WHISPERS = 0x0008000000000000,
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PROXY_VIRTUAL_CLIENT = 0x0400000000000000,
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// clang-format on
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};
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enum class ItemDropNotificationMode {
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@@ -107,123 +100,70 @@ public:
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static constexpr uint64_t DEFAULT_FLAGS = static_cast<uint64_t>(Flag::PROXY_CHAT_COMMANDS_ENABLED);
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struct Config {
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uint64_t enabled_flags = DEFAULT_FLAGS; // Client::Flag enum
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uint32_t specific_version = 0;
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int32_t override_random_seed = 0;
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uint8_t override_section_id = 0xFF; // FF = no override
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uint8_t override_lobby_event = 0xFF; // FF = no override
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uint8_t override_lobby_number = 0x80; // 80 = no override
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uint32_t proxy_destination_address = 0;
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uint16_t proxy_destination_port = 0;
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Config() = default;
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bool operator==(const Config& other) const = default;
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bool operator!=(const Config& other) const = default;
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bool should_update_vs(const Config& other) const;
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[[nodiscard]] static inline bool check_flag(uint64_t enabled_flags, Flag flag) {
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return !!(enabled_flags & static_cast<uint64_t>(flag));
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}
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[[nodiscard]] inline bool check_flag(Flag flag) const {
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return this->check_flag(this->enabled_flags, flag);
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}
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inline void set_flag(Flag flag) {
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this->enabled_flags |= static_cast<uint64_t>(flag);
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}
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inline void clear_flag(Flag flag) {
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this->enabled_flags &= (~static_cast<uint64_t>(flag));
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}
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inline void toggle_flag(Flag flag) {
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this->enabled_flags ^= static_cast<uint64_t>(flag);
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}
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void set_flags_for_version(Version version, int64_t sub_version);
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ItemDropNotificationMode get_drop_notification_mode() const;
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void set_drop_notification_mode(ItemDropNotificationMode new_mode);
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template <size_t Bytes>
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void parse_from(const parray<uint8_t, Bytes>& data) {
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phosg::StringReader r(data.data(), data.size());
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if (r.get_u32l() != CLIENT_CONFIG_MAGIC) {
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throw std::invalid_argument("config signature is incorrect");
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}
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this->specific_version = r.get_u32l();
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this->enabled_flags = r.get_u64l();
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this->override_random_seed = r.get_u32l();
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this->proxy_destination_address = r.get_u32b();
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this->proxy_destination_port = r.get_u16l();
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this->override_section_id = r.get_u8();
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this->override_lobby_event = r.get_u8();
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this->override_lobby_number = r.get_u8();
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}
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template <size_t Bytes>
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void serialize_into(parray<uint8_t, Bytes>& data) const {
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phosg::StringWriter w;
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w.put_u32l(CLIENT_CONFIG_MAGIC);
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w.put_u32l(this->specific_version);
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w.put_u64l(this->enabled_flags & static_cast<uint64_t>(Flag::CLIENT_SIDE_MASK));
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w.put_u32l(this->override_random_seed);
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w.put_u32b(this->proxy_destination_address);
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w.put_u16l(this->proxy_destination_port);
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w.put_u8(this->override_section_id);
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w.put_u8(this->override_lobby_event);
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w.put_u8(this->override_lobby_number);
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const auto& s = w.str();
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for (size_t z = 0; z < s.size(); z++) {
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data[z] = s[z];
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}
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data.clear_after(s.size(), 0xFF);
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}
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};
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std::weak_ptr<Server> server;
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std::weak_ptr<GameServer> server;
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uint64_t id;
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phosg::PrefixedLogger log;
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// Account information (not all of these are used; depends on game version)
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std::string username;
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std::string password;
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std::string email_address;
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uint64_t hardware_id = 0;
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int32_t sub_version = 0;
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uint8_t bb_client_code = 0;
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uint8_t bb_connection_phase = 0xFF;
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ssize_t bb_character_index = -1; // -1 = not set
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uint32_t bb_security_token = 0;
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parray<uint8_t, 0x28> bb_client_config;
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std::string login_character_name;
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std::string serial_number;
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std::string access_key;
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std::string serial_number2;
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std::string access_key2;
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std::string v1_serial_number;
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std::string v1_access_key;
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XBNetworkLocation xb_netloc;
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parray<le_uint32_t, 3> xb_unknown_a1a;
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uint64_t xb_user_id = 0;
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uint32_t xb_unknown_a1b = 0;
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std::shared_ptr<Login> login;
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std::shared_ptr<ProxySession> proxy_session;
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// Patch server state (only used for PC_PATCH and BB_PATCH versions)
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std::vector<PatchFileChecksumRequest> patch_file_checksum_requests;
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// Network
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Channel channel;
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struct sockaddr_storage next_connection_addr;
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std::shared_ptr<Channel> channel;
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std::shared_ptr<PSOBBMultiKeyDetectorEncryption> bb_detector_crypt;
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ServerBehavior server_behavior;
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bool should_disconnect;
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bool should_send_to_lobby_server;
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bool should_send_to_proxy_server;
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std::unordered_map<std::string, std::function<void()>> disconnect_hooks;
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std::shared_ptr<XBNetworkLocation> xb_netloc;
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parray<le_uint32_t, 3> xb_9E_unknown_a1a;
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uint8_t bb_connection_phase;
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uint64_t ping_start_time;
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uint64_t ping_start_time = 0;
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// Lobby/positioning
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Config config;
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Config synced_config;
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// Basic state
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uint64_t enabled_flags = DEFAULT_FLAGS; // Client::Flag enum
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uint32_t specific_version = 0;
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uint8_t override_section_id = 0xFF; // FF = no override
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uint8_t override_lobby_event = 0xFF; // FF = no override
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uint8_t override_lobby_number = 0x80; // 80 = no override
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int64_t override_random_seed = -1;
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std::unique_ptr<Variations> override_variations;
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int32_t sub_version;
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VectorXZF pos;
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uint32_t floor;
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uint32_t floor = 0x0F;
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std::weak_ptr<Lobby> lobby;
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uint8_t lobby_client_id;
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uint8_t lobby_arrow_color;
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int64_t preferred_lobby_id; // <0 = no preference
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uint8_t lobby_client_id = 0;
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uint8_t lobby_arrow_color = 0;
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int64_t preferred_lobby_id = -1; // <0 = no preference
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std::unique_ptr<struct event, void (*)(struct event*)> save_game_data_event;
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std::unique_ptr<struct event, void (*)(struct event*)> send_ping_event;
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std::unique_ptr<struct event, void (*)(struct event*)> idle_timeout_event;
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int16_t card_battle_table_number;
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uint16_t card_battle_table_seat_number;
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uint16_t card_battle_table_seat_state;
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asio::steady_timer save_game_data_timer;
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asio::steady_timer send_ping_timer;
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asio::steady_timer idle_timeout_timer;
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int16_t card_battle_table_number = -1;
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uint16_t card_battle_table_seat_number = 0;
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uint16_t card_battle_table_seat_state = 0;
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std::weak_ptr<Episode3::Tournament::Team> ep3_tournament_team;
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std::shared_ptr<const Episode3::BattleRecord> ep3_prev_battle_record;
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std::shared_ptr<const Menu> last_menu_sent;
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uint32_t last_game_info_requested;
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uint32_t last_game_info_requested = 0;
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struct JoinCommand {
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uint16_t command;
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uint32_t flag;
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@@ -246,52 +186,72 @@ public:
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std::unordered_set<uint32_t> blocked_senders;
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std::unique_ptr<PlayerDispDataDCPCV3> v1_v2_last_reported_disp;
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std::shared_ptr<Parsed6x70Data> last_reported_6x70;
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// These are null unless the client is within the trade sequence (D0-D4 or EE commands)
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// These are null unless the client is within the trade sequence (D0-D4 or EE
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// commands)
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std::unique_ptr<PendingItemTrade> pending_item_trade;
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std::unique_ptr<PendingCardTrade> pending_card_trade;
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uint32_t telepipe_lobby_id;
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uint32_t telepipe_lobby_id = 0;
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TelepipeState telepipe_state;
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std::shared_ptr<Episode3::PlayerConfig> ep3_config; // Null for non-Ep3
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ssize_t bb_character_index; // -1 = not set
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ItemData bb_identify_result;
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std::array<std::vector<ItemData>, 3> bb_shop_contents;
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// Miscellaneous (used by chat commands)
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uint32_t next_exp_value; // next EXP value to give
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bool can_chat;
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struct PendingCharacterExport {
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std::shared_ptr<const Account> dest_account;
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ssize_t character_index = -1;
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std::shared_ptr<const BBLicense> dest_bb_license; // Only used for $bbchar; null for $savechar
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};
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std::unique_ptr<PendingCharacterExport> pending_character_export;
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std::deque<std::function<void(uint32_t, uint32_t)>> function_call_response_queue;
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uint32_t next_exp_value = 0; // next EXP value to give
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bool can_chat = true;
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// NOTE: If you add any new optional promises here, make sure to also add
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// them to cancel_pending_promises.
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// NOTE: Entries in this queue can be nullptr; that represents a B2 command
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// sent by the remote server during a proxy session. We can't just omit those
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// from the queue entirely, because if we did, we could end up sending the
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// wrong B3 response back.
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std::deque<std::shared_ptr<AsyncPromise<C_ExecuteCodeResult_B3>>> function_call_response_queue;
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std::shared_ptr<AsyncPromise<GetPlayerInfoResult>> character_data_ready_promise;
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std::shared_ptr<AsyncPromise<void>> enable_save_promise;
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// File loading state
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uint32_t dol_base_addr;
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std::shared_ptr<DOLFileIndex::File> loading_dol_file;
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std::unordered_map<std::string, std::shared_ptr<const std::string>> sending_files;
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Client(
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std::shared_ptr<Server> server,
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struct bufferevent* bev,
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uint64_t virtual_network_id,
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Version version,
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std::shared_ptr<GameServer> server,
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std::shared_ptr<Channel> channel,
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ServerBehavior server_behavior);
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~Client();
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void update_channel_name();
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void reschedule_save_game_data_event();
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void reschedule_ping_and_timeout_events();
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void reschedule_save_game_data_timer();
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void reschedule_ping_and_timeout_timers();
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inline Version version() const {
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return this->channel.version;
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return this->channel->version;
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}
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inline uint8_t language() const {
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return this->channel.language;
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return this->channel->language;
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}
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[[nodiscard]] static inline bool check_flag(uint64_t enabled_flags, Flag flag) {
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return !!(enabled_flags & static_cast<uint64_t>(flag));
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}
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[[nodiscard]] inline bool check_flag(Flag flag) const {
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return this->check_flag(this->enabled_flags, flag);
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}
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inline void set_flag(Flag flag) {
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this->enabled_flags |= static_cast<uint64_t>(flag);
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}
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inline void clear_flag(Flag flag) {
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this->enabled_flags &= (~static_cast<uint64_t>(flag));
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}
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inline void toggle_flag(Flag flag) {
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this->enabled_flags ^= static_cast<uint64_t>(flag);
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}
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void set_flags_for_version(Version version, int64_t sub_version);
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ItemDropNotificationMode get_drop_notification_mode() const;
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void set_drop_notification_mode(ItemDropNotificationMode new_mode);
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void convert_account_to_temporary_if_nte();
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void sync_config();
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@@ -325,15 +285,6 @@ public:
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bool can_use_chat_commands() const;
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static void dispatch_save_game_data(evutil_socket_t, short, void* ctx);
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void save_game_data();
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static void dispatch_send_ping(evutil_socket_t, short, void* ctx);
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void send_ping();
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static void dispatch_idle_timeout(evutil_socket_t, short, void* ctx);
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void idle_timeout();
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void suspend_timeouts();
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void set_login(std::shared_ptr<Login> login);
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void create_battle_overlay(std::shared_ptr<const BattleRules> rules, std::shared_ptr<const LevelTable> level_table);
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@@ -397,6 +348,8 @@ public:
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void print_inventory(FILE* stream) const;
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void print_bank(FILE* stream) const;
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void cancel_pending_promises();
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private:
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// The overlay character data is used in battle and challenge modes, when
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// character data is temporarily replaced in-game. In other play modes and in
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@@ -407,10 +360,8 @@ private:
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std::shared_ptr<PSOBBGuildCardFile> guild_card_data;
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std::shared_ptr<PlayerBank200> external_bank;
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std::shared_ptr<PSOBBCharacterFile> external_bank_character;
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ssize_t external_bank_character_index;
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uint64_t last_play_time_update;
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void save_and_clear_external_bank();
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ssize_t external_bank_character_index = -1;
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uint64_t last_play_time_update = 0;
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void load_all_files();
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void update_character_data_after_load(std::shared_ptr<PSOBBCharacterFile> character_data);
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