switch to coroutine execution model

This commit is contained in:
Martin Michelsen
2025-04-30 21:43:06 -07:00
parent f65b1f1c14
commit cc99050964
160 changed files with 269127 additions and 227736 deletions
+24 -24
View File
@@ -1,7 +1,5 @@
#pragma once
#include <event2/event.h>
#include <functional>
#include <map>
#include <memory>
@@ -18,8 +16,9 @@
class DownloadSession {
public:
DownloadSession(
std::shared_ptr<struct event_base> base,
const struct sockaddr_storage& remote,
std::shared_ptr<asio::io_context> io_context,
const std::string& remote_host,
uint16_t remote_port,
const std::string& output_dir,
Version version,
uint8_t language,
@@ -43,12 +42,19 @@ public:
DownloadSession& operator=(DownloadSession&&) = delete;
virtual ~DownloadSession() = default;
asio::awaitable<void> run();
protected:
// Config (must be set by caller)
std::string remote_host;
uint16_t remote_port;
std::string output_dir;
Version version;
uint8_t language;
bool show_command_data;
std::shared_ptr<const PSOBBEncryption::KeyFile> bb_key_file;
uint32_t serial_number2;
uint32_t serial_number;
uint32_t serial_number2;
std::string access_key;
std::string username;
std::string password;
@@ -62,17 +68,17 @@ protected:
// State (set during session)
phosg::PrefixedLogger log;
std::shared_ptr<struct event_base> base;
Channel channel;
std::shared_ptr<asio::io_context> io_context;
std::shared_ptr<Channel> channel;
uint64_t hardware_id;
uint32_t guild_card_number;
uint32_t guild_card_number = 0;
parray<uint8_t, 0x28> prev_cmd_data;
parray<uint8_t, 0x20> client_config;
bool sent_96;
bool sent_96 = false;
std::vector<S_LobbyListEntry_83> lobby_menu_items;
bool should_request_category_list;
uint64_t current_request;
bool should_request_category_list = true;
uint64_t current_request = 0;
std::map<uint64_t, std::string> pending_requests;
std::unordered_set<uint64_t> done_requests;
@@ -92,20 +98,14 @@ protected:
bool v3;
};
static const std::vector<GameConfig> game_configs;
size_t current_game_config_index;
bool in_game;
bool bin_complete;
bool dat_complete;
size_t current_game_config_index = 0;
bool in_game = false;
bool bin_complete = false;
bool dat_complete = false;
static void dispatch_on_channel_input(Channel& ch, uint16_t command, uint32_t flag, std::string& msg);
static void dispatch_on_channel_error(Channel& ch, short events);
void on_channel_input(uint16_t command, uint32_t flag, std::string& msg);
void on_channel_error(short events);
void send_next_request();
void on_request_complete();
void assign_item_ids(uint32_t base_item_id);
void send_93_9D_9E(bool extended);
void send_61_98(bool is_98);
asio::awaitable<void> on_message(Channel::Message& msg);
void send_next_request();
void on_request_complete();
};