switch to coroutine execution model

This commit is contained in:
Martin Michelsen
2025-04-30 21:43:06 -07:00
parent f65b1f1c14
commit cc99050964
160 changed files with 269127 additions and 227736 deletions
+36 -42
View File
@@ -82,19 +82,19 @@ void BattleRecord::Event::serialize(phosg::StringWriter& w) const {
void BattleRecord::Event::print(FILE* stream) const {
string time_str = phosg::format_time(this->timestamp);
fprintf(stream, "Event @%016" PRIX64 " (%s) ", this->timestamp, time_str.c_str());
phosg::fwrite_fmt(stream, "Event @{:016X} ({}) ", this->timestamp, time_str);
switch (this->type) {
case Type::PLAYER_JOIN:
fprintf(stream, "PLAYER_JOIN %02" PRIX32 "\n", this->players[0].lobby_data.client_id.load());
phosg::fwrite_fmt(stream, "PLAYER_JOIN {:02X}\n", this->players[0].lobby_data.client_id);
this->players[0].print(stream);
break;
case Type::PLAYER_LEAVE:
fprintf(stream, "PLAYER_LEAVE %02hhu\n", this->leaving_client_id);
phosg::fwrite_fmt(stream, "PLAYER_LEAVE {:02}\n", this->leaving_client_id);
break;
case Type::SET_INITIAL_PLAYERS:
fprintf(stream, "SET_INITIAL_PLAYERS");
phosg::fwrite_fmt(stream, "SET_INITIAL_PLAYERS");
for (const auto& player : this->players) {
fprintf(stream, " %02" PRIX32, player.lobby_data.client_id.load());
phosg::fwrite_fmt(stream, " {:02X}", player.lobby_data.client_id);
}
fputc('\n', stream);
for (const auto& player : this->players) {
@@ -102,23 +102,23 @@ void BattleRecord::Event::print(FILE* stream) const {
}
break;
case Type::BATTLE_COMMAND:
fprintf(stream, "BATTLE_COMMAND\n");
phosg::fwrite_fmt(stream, "BATTLE_COMMAND\n");
phosg::print_data(stream, this->data, 0, nullptr, phosg::PrintDataFlags::PRINT_ASCII | phosg::PrintDataFlags::DISABLE_COLOR | phosg::PrintDataFlags::OFFSET_16_BITS);
break;
case Type::GAME_COMMAND:
fprintf(stream, "GAME_COMMAND\n");
phosg::fwrite_fmt(stream, "GAME_COMMAND\n");
phosg::print_data(stream, this->data, 0, nullptr, phosg::PrintDataFlags::PRINT_ASCII | phosg::PrintDataFlags::DISABLE_COLOR | phosg::PrintDataFlags::OFFSET_16_BITS);
break;
case Type::EP3_GAME_COMMAND:
fprintf(stream, "EP3_GAME_COMMAND\n");
phosg::fwrite_fmt(stream, "EP3_GAME_COMMAND\n");
phosg::print_data(stream, this->data, 0, nullptr, phosg::PrintDataFlags::PRINT_ASCII | phosg::PrintDataFlags::DISABLE_COLOR | phosg::PrintDataFlags::OFFSET_16_BITS);
break;
case Type::CHAT_MESSAGE:
fprintf(stream, "CHAT_MESSAGE %08" PRIX32 "\n", this->guild_card_number);
phosg::fwrite_fmt(stream, "CHAT_MESSAGE {:08X}\n", this->guild_card_number);
phosg::print_data(stream, this->data, 0, nullptr, phosg::PrintDataFlags::PRINT_ASCII | phosg::PrintDataFlags::DISABLE_COLOR | phosg::PrintDataFlags::OFFSET_16_BITS);
break;
case Type::SERVER_DATA_COMMAND:
fprintf(stream, "SERVER_DATA_COMMAND\n");
phosg::fwrite_fmt(stream, "SERVER_DATA_COMMAND\n");
phosg::print_data(stream, this->data, 0, nullptr, phosg::PrintDataFlags::PRINT_ASCII | phosg::PrintDataFlags::DISABLE_COLOR | phosg::PrintDataFlags::OFFSET_16_BITS);
break;
default:
@@ -363,26 +363,24 @@ void BattleRecord::set_battle_end_timestamp() {
void BattleRecord::print(FILE* stream) const {
string start_str = phosg::format_time(this->battle_start_timestamp);
string end_str = phosg::format_time(this->battle_end_timestamp);
fprintf(stream, "BattleRecord %s behavior_flags=%08" PRIX32 " start=%016" PRIX64 " (%s) end=%016" PRIX64 " (%s); %zu events\n",
phosg::fwrite_fmt(stream, "BattleRecord {} behavior_flags={:08X} start={:016X} ({}) end={:016X} ({}); {} events\n",
this->is_writable ? "writable" : "read-only",
this->behavior_flags,
this->battle_start_timestamp,
start_str.c_str(),
start_str,
this->battle_end_timestamp,
end_str.c_str(), this->events.size());
end_str, this->events.size());
for (const auto& event : this->events) {
event.print(stream);
}
}
BattleRecordPlayer::BattleRecordPlayer(
shared_ptr<const BattleRecord> rec,
shared_ptr<struct event_base> base)
: record(rec),
BattleRecordPlayer::BattleRecordPlayer(std::shared_ptr<asio::io_context> io_context, shared_ptr<const BattleRecord> rec)
: io_context(io_context),
record(rec),
event_it(this->record->events.begin()),
play_start_timestamp(0),
base(base),
next_command_ev(event_new(this->base.get(), -1, EV_TIMEOUT, &BattleRecordPlayer::dispatch_schedule_events, this), event_free) {}
next_command_timer(*this->io_context) {}
shared_ptr<const BattleRecord> BattleRecordPlayer::get_record() const {
return this->record;
@@ -395,40 +393,37 @@ void BattleRecordPlayer::set_lobby(shared_ptr<Lobby> l) {
void BattleRecordPlayer::start() {
if (this->play_start_timestamp == 0) {
this->play_start_timestamp = phosg::now();
this->schedule_events();
asio::co_spawn(*this->io_context, this->play_task(), asio::detached);
}
}
void BattleRecordPlayer::dispatch_schedule_events(evutil_socket_t, short, void* ctx) {
reinterpret_cast<BattleRecordPlayer*>(ctx)->schedule_events();
}
void BattleRecordPlayer::schedule_events() {
// If the lobby is destroyed, we can't replay anything - just return without
// rescheduling
asio::awaitable<void> BattleRecordPlayer::play_task() {
auto l = this->lobby.lock();
if (!l) {
return;
}
for (;;) {
uint64_t relative_ts = phosg::now() - this->play_start_timestamp + this->record->battle_start_timestamp;
// If the lobby is destroyed, we can't replay anything
if (!l) {
co_return;
}
if (this->event_it == this->record->events.end()) {
if (relative_ts >= this->record->battle_end_timestamp) {
// If the record is complete and the end timestamp has been reached,
// send exit commands to all players in the lobby, and don't reschedule
// the event (it will be deleted along with the Player when the lobby is
// destroyed, when the last client leaves)
// the event (it will be deleted along with the Player when the lobby
// is destroyed, when the last client leaves)
send_command(l, 0xED, 0x00);
break;
} else {
// There are no more events to play, but the battle has not officially
// ended yet - reschedule the event for the end time
auto tv = phosg::usecs_to_timeval(this->record->battle_end_timestamp - relative_ts);
event_add(this->next_command_ev.get(), &tv);
// There are no more events to play, but the battle has not actually
// ended yet; wait until the end time
this->next_command_timer.expires_after(std::chrono::microseconds(this->record->battle_end_timestamp - relative_ts));
co_await this->next_command_timer.async_wait(asio::use_awaitable);
l = this->lobby.lock();
}
break;
} else {
if (this->event_it->timestamp <= relative_ts) {
@@ -464,11 +459,10 @@ void BattleRecordPlayer::schedule_events() {
this->event_it++;
} else {
// The next event should not occur yet, so reschedule for the time when
// it should occur
auto tv = phosg::usecs_to_timeval(this->event_it->timestamp - relative_ts);
event_add(this->next_command_ev.get(), &tv);
break;
// The next event should not occur yet, so wait until its time
this->next_command_timer.expires_after(std::chrono::microseconds(this->event_it->timestamp - relative_ts));
co_await this->next_command_timer.async_wait(asio::use_awaitable);
l = this->lobby.lock();
}
}
}