switch to coroutine execution model
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+2
-5
@@ -1,6 +1,5 @@
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#pragma once
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#include <event2/event.h>
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#include <inttypes.h>
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#include <array>
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@@ -135,7 +134,7 @@ struct Lobby : public std::enable_shared_from_this<Lobby> {
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std::string name;
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// This seed is also sent to the client for rare enemy generation
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uint32_t random_seed;
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std::shared_ptr<PSOLFGEncryption> opt_rand_crypt;
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std::shared_ptr<RandomGenerator> rand_crypt;
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uint8_t allowed_drop_modes;
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DropMode drop_mode;
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std::shared_ptr<ItemCreator> item_creator; // Always null for lobbies, never null for games
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@@ -185,7 +184,7 @@ struct Lobby : public std::enable_shared_from_this<Lobby> {
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// This is only used when the PERSISTENT flag is set and idle_timeout_usecs
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// is not zero
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uint64_t idle_timeout_usecs;
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std::unique_ptr<struct event, void (*)(struct event*)> idle_timeout_event;
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asio::steady_timer idle_timeout_timer;
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Lobby(std::shared_ptr<ServerState> s, uint32_t id, bool is_game);
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Lobby(const Lobby&) = delete;
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@@ -287,8 +286,6 @@ struct Lobby : public std::enable_shared_from_this<Lobby> {
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std::unordered_map<uint32_t, std::shared_ptr<Client>> clients_by_account_id() const;
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static void dispatch_on_idle_timeout(evutil_socket_t, short, void* ctx);
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static bool compare_shared(const std::shared_ptr<const Lobby>& a, const std::shared_ptr<const Lobby>& b);
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};
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