switch to coroutine execution model

This commit is contained in:
Martin Michelsen
2025-04-30 21:43:06 -07:00
parent f65b1f1c14
commit cc99050964
160 changed files with 269127 additions and 227736 deletions
+88
View File
@@ -0,0 +1,88 @@
#include "ProxySession.hh"
#include "ServerState.hh"
using namespace std;
size_t ProxySession::num_proxy_sessions = 0;
ProxySession::ProxySession(shared_ptr<Channel> server_channel, const PersistentConfig* pc)
: server_channel(server_channel) {
if (pc) {
this->remote_guild_card_number = pc->remote_guild_card_number;
this->remote_bb_security_token = pc->remote_bb_security_token;
this->remote_client_config_data = pc->remote_client_config_data;
this->enable_remote_ip_crc_patch = pc->enable_remote_ip_crc_patch;
} else if (is_v4(this->server_channel->version)) {
this->remote_guild_card_number = 0;
}
this->num_proxy_sessions++;
}
ProxySession::~ProxySession() {
this->num_proxy_sessions--;
}
void ProxySession::set_drop_mode(shared_ptr<ServerState> s, Version version, int64_t override_random_seed, DropMode new_mode) {
this->drop_mode = new_mode;
if (this->drop_mode == DropMode::INTERCEPT) {
shared_ptr<const RareItemSet> rare_item_set;
shared_ptr<const CommonItemSet> common_item_set;
switch (version) {
case Version::PC_PATCH:
case Version::BB_PATCH:
case Version::GC_EP3_NTE:
case Version::GC_EP3:
throw runtime_error("cannot create item creator for this base version");
case Version::DC_NTE:
case Version::DC_11_2000:
case Version::DC_V1:
// TODO: We should probably have a v1 common item set at some point too
common_item_set = s->common_item_set_v2;
rare_item_set = s->rare_item_sets.at("rare-table-v1");
break;
case Version::DC_V2:
case Version::PC_NTE:
case Version::PC_V2:
common_item_set = s->common_item_set_v2;
rare_item_set = s->rare_item_sets.at("rare-table-v2");
break;
case Version::GC_NTE:
case Version::GC_V3:
case Version::XB_V3:
common_item_set = s->common_item_set_v3_v4;
rare_item_set = s->rare_item_sets.at("rare-table-v3");
break;
case Version::BB_V4:
common_item_set = s->common_item_set_v3_v4;
rare_item_set = s->rare_item_sets.at("rare-table-v4");
break;
default:
throw logic_error("invalid lobby base version");
}
auto rand_crypt = make_shared<MT19937Generator>((override_random_seed >= 0) ? override_random_seed : this->lobby_random_seed);
this->item_creator = make_shared<ItemCreator>(
common_item_set,
rare_item_set,
s->armor_random_set,
s->tool_random_set,
s->weapon_random_sets.at(this->lobby_difficulty),
s->tekker_adjustment_set,
s->item_parameter_table(version),
s->item_stack_limits(version),
this->lobby_episode,
(this->lobby_mode == GameMode::SOLO) ? GameMode::NORMAL : this->lobby_mode,
this->lobby_difficulty,
this->lobby_section_id,
std::move(rand_crypt),
// TODO: Can we get battle rules here somehow?
nullptr);
} else {
this->item_creator.reset();
}
}
void ProxySession::clear_lobby_players(size_t num_slots) {
this->lobby_players.clear();
this->lobby_players.resize(num_slots);
}