switch to coroutine execution model
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+14
-27
@@ -1,6 +1,5 @@
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#pragma once
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#include <event2/event.h>
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#include <stdint.h>
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#include <stdio.h>
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@@ -14,18 +13,17 @@
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class ReplaySession {
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public:
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ReplaySession(
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std::shared_ptr<struct event_base> base,
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FILE* input_log,
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std::shared_ptr<ServerState> state,
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bool require_basic_credentials);
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ReplaySession(std::shared_ptr<ServerState> state, FILE* input_log, bool is_interactive);
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ReplaySession(const ReplaySession&) = delete;
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ReplaySession(ReplaySession&&) = delete;
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ReplaySession& operator=(const ReplaySession&) = delete;
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ReplaySession& operator=(ReplaySession&&) = delete;
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~ReplaySession() = default;
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void start();
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asio::awaitable<void> run();
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inline bool failed() const {
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return this->run_failed;
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}
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private:
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struct Event {
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@@ -54,46 +52,35 @@ private:
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uint64_t id;
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uint16_t port;
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Version version;
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Channel channel;
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std::shared_ptr<PeerChannel> channel;
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std::deque<std::shared_ptr<Event>> receive_events;
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std::shared_ptr<Event> disconnect_event;
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Client(ReplaySession* session, uint64_t id, uint16_t port, Version version);
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Client(std::shared_ptr<asio::io_context> io_context, uint64_t id, uint16_t port, Version version);
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std::string str() const;
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};
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std::shared_ptr<ServerState> state;
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bool require_basic_credentials;
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bool is_interactive;
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bool prev_psov2_crypt_enabled;
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std::unordered_map<uint64_t, std::shared_ptr<Client>> clients;
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std::unordered_map<Channel*, std::shared_ptr<Client>> channel_to_client;
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std::shared_ptr<Event> first_event;
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std::shared_ptr<Event> last_event;
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std::shared_ptr<struct event_base> base;
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std::shared_ptr<struct event> timeout_ev;
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size_t commands_sent;
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size_t bytes_sent;
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size_t commands_received;
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size_t bytes_received;
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std::shared_ptr<ReplaySession::Event> create_event(
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Event::Type type, std::shared_ptr<Client> c, size_t line_num);
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void update_timeout_event();
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asio::steady_timer idle_timeout_timer;
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bool run_failed;
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std::shared_ptr<ReplaySession::Event> create_event(Event::Type type, std::shared_ptr<Client> c, size_t line_num);
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void apply_default_mask(std::shared_ptr<Event> ev);
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void check_for_password(std::shared_ptr<const Event> ev) const;
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static void dispatch_on_timeout(evutil_socket_t fd, short events, void* ctx);
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static void dispatch_on_command_received(
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Channel& ch, uint16_t command, uint32_t flag, std::string& data);
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static void dispatch_on_error(Channel& ch, short events);
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void on_command_received(
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std::shared_ptr<Client> c, uint16_t command, uint32_t flag, std::string& data);
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void on_error(std::shared_ptr<Client> c, short events);
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void execute_pending_events();
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void reschedule_idle_timeout();
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};
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