switch to coroutine execution model

This commit is contained in:
Martin Michelsen
2025-04-30 21:43:06 -07:00
parent f65b1f1c14
commit cc99050964
160 changed files with 269127 additions and 227736 deletions
+98 -57
View File
@@ -1,82 +1,123 @@
#pragma once
#include <event2/event.h>
#include <asio.hpp>
#include <memory>
#include <phosg/Network.hh>
#include <string>
#include <unordered_set>
#include <vector>
#include "Client.hh"
#include "ServerState.hh"
#include "Loggers.hh"
class Server : public std::enable_shared_from_this<Server> {
struct ServerSocket {
std::string name;
asio::ip::tcp::endpoint endpoint;
std::unique_ptr<asio::ip::tcp::acceptor> acceptor;
};
template <typename ClientT, typename SocketT = ServerSocket>
class Server {
public:
phosg::PrefixedLogger log;
Server() = delete;
Server(std::shared_ptr<asio::io_context> io_context, const std::string& log_prefix)
: log(log_prefix, server_log.min_level), io_context(io_context) {}
Server(const Server&) = delete;
Server(Server&&) = delete;
Server(std::shared_ptr<struct event_base> base, std::shared_ptr<ServerState> state);
Server& operator=(const Server&) = delete;
Server& operator=(Server&&) = delete;
virtual ~Server() = default;
void listen(const std::string& addr_str, const std::string& socket_path, Version version, ServerBehavior initial_state);
void listen(const std::string& addr_str, const std::string& addr, int port, Version version, ServerBehavior initial_state);
void listen(const std::string& addr_str, int port, Version version, ServerBehavior initial_state);
void add_socket(const std::string& addr_str, int fd, Version version, ServerBehavior initial_state);
// Generally subclasses will implement listen(), which should create a
// SocketT object (of their desired type) with a valid endpoint and call
// add_socket to actually listen on that endpoint
void add_socket(std::shared_ptr<SocketT> sock) {
sock->acceptor = std::make_unique<asio::ip::tcp::acceptor>(*this->io_context, sock->endpoint);
asio::co_spawn(*this->io_context, this->accept_connections(sock), asio::detached);
void connect_virtual_client(
struct bufferevent* bev,
uint64_t virtual_network_id,
uint32_t address,
uint16_t client_port,
uint16_t server_port,
Version version,
ServerBehavior initial_state);
void connect_virtual_client(std::shared_ptr<Client> c, Channel&& ch);
void disconnect_client(std::shared_ptr<Client> c);
asio::ip::tcp::endpoint sock_addr = sock->acceptor->local_endpoint();
std::string addr_str = sock_addr.address().to_string();
this->log.info_f("Listening on {}:{} as {}", addr_str, sock_addr.port(), sock->name);
std::shared_ptr<Client> get_client() const;
std::vector<std::shared_ptr<Client>> get_clients_by_identifier(const std::string& ident) const;
std::vector<std::shared_ptr<Client>> all_clients() const;
std::shared_ptr<struct event_base> get_base() const;
inline std::shared_ptr<ServerState> get_state() const {
return this->state;
this->sockets.emplace(std::move(sock));
}
private:
std::shared_ptr<struct event_base> base;
std::shared_ptr<struct event> destroy_clients_ev;
inline std::shared_ptr<asio::io_context> get_io_context() const {
return this->io_context;
}
struct ListeningSocket {
std::string addr_str;
int fd;
Version version;
ServerBehavior behavior;
std::unique_ptr<struct evconnlistener, void (*)(struct evconnlistener*)> listener;
inline const std::unordered_set<std::shared_ptr<ClientT>> all_clients() const {
return this->clients;
}
ListeningSocket(
Server* s,
const std::string& name,
int fd,
Version version,
ServerBehavior behavior);
};
std::unordered_map<int, ListeningSocket> listening_sockets;
std::unordered_set<std::shared_ptr<Client>> clients_to_destroy;
protected:
std::shared_ptr<asio::io_context> io_context;
std::unordered_set<std::shared_ptr<SocketT>> sockets;
std::unordered_set<std::shared_ptr<ClientT>> clients;
std::shared_ptr<ServerState> state;
// create_client is called when a new socket is opened. It should create (and
// return) the ClientT object, or may close client_sock and return nullptr if
// it decides to reject the connection. create_client should NOT send or
// receive any data, hence it is not a coroutine.
[[nodiscard]] virtual std::shared_ptr<ClientT> create_client(
std::shared_ptr<SocketT> sock, asio::ip::tcp::socket&& client_sock) = 0;
// handle_client is called immediately after create_client if create_client
// did not return nullptr. It should handle all sending and receiving of data
// on the client's connection.
virtual asio::awaitable<void> handle_client(std::shared_ptr<ClientT> c) = 0;
// destroy_client is called when the client is about to be destroyed, often
// after it has disconnected (hence, it cannot assume that it can send or
// receive any data). Additionally, the client has already been removed from
// this->clients at the time this is called.
virtual asio::awaitable<void> destroy_client(std::shared_ptr<ClientT> c) {
(void)c;
co_return;
}
void enqueue_destroy_clients();
static void dispatch_destroy_clients(evutil_socket_t, short, void* ctx);
void destroy_clients();
asio::awaitable<void> handle_socket_client(std::shared_ptr<SocketT> listen_sock, asio::ip::tcp::socket&& client_sock) {
std::shared_ptr<ClientT> c;
try {
c = this->create_client(listen_sock, std::move(client_sock));
} catch (const std::exception& e) {
this->log.warning_f("Error creating client: {}", e.what());
}
if (!c) {
co_return;
}
co_await this->handle_connected_client(c);
}
static void dispatch_on_listen_accept(struct evconnlistener* listener,
evutil_socket_t fd, struct sockaddr* address, int socklen, void* ctx);
static void dispatch_on_listen_error(struct evconnlistener* listener, void* ctx);
asio::awaitable<void> handle_connected_client(std::shared_ptr<ClientT> c) {
try {
this->clients.emplace(c);
co_await this->handle_client(c);
} catch (const std::system_error& e) {
const auto& ec = e.code();
if (ec == asio::error::eof || ec == asio::error::connection_reset) {
this->log.info_f("Client has disconnected");
} else if (ec == asio::error::operation_aborted) {
this->log.info_f("Client task was cancelled");
} else {
this->log.warning_f("Error in client task: {}", e.what());
}
} catch (const std::exception& e) {
this->log.warning_f("Error in client task: {}", e.what());
}
if (c) {
try {
this->clients.erase(c);
co_await this->destroy_client(c);
} catch (const std::exception& e) {
this->log.warning_f("Error in client cleanup task: {}", e.what());
}
}
}
void on_listen_accept(struct evconnlistener* listener, evutil_socket_t fd, struct sockaddr* address, int socklen);
void on_listen_error(struct evconnlistener* listener);
static void on_client_input(Channel& ch, uint16_t command, uint32_t flag, std::string& data);
static void on_client_error(Channel& ch, short events);
asio::awaitable<void> accept_connections(std::shared_ptr<SocketT> sock) {
for (;;) {
auto client_sock = co_await sock->acceptor->async_accept(asio::use_awaitable);
asio::co_spawn(*this->io_context, this->handle_socket_client(sock, std::move(client_sock)), asio::detached);
}
}
};