switch to coroutine execution model
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@@ -17,9 +17,9 @@ start:
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mov [0x005D26F1], eax # Unidentified weapons
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mov [0x005D2706], eax # Rare weapons
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# For tools, it's a harder to implement this, because the price comes from
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# the ItemPMT tools table and there is no branch for rares. Still, we can add
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# a branch to a stub to handle tools.
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# For tools, it's harder to implement this, because the price comes from the
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# ItemPMT tools table and there is no branch for rares. Still, we can add a
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# branch to a stub to handle tools.
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pop ecx
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push 5
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push 0x005D2528
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